Related papers: LRM-Zero: Training Large Reconstruction Models wit…
We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and…
Large language models (LLMs) suffer from catastrophic forgetting during continual learning. Conventional rehearsal-based methods rely on previous training data to retain the model's ability, which may not be feasible in real-world…
Foundation models such as Segment Anything Model 2 (SAM 2) exhibit strong generalization on natural images and videos but perform poorly on medical data due to differences in appearance statistics, imaging physics, and three-dimensional…
Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations from multi-view images. In this paper, we present E-RayZer,…
If robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging -- it requires the ability to both…
Video super-resolution (VSR) techniques, especially deep-learning-based algorithms, have drastically improved over the last few years and shown impressive performance on synthetic data. However, their performance on real-world video data…
Recent monocular 3D shape reconstruction methods have shown promising zero-shot results on object-segmented images without any occlusions. However, their effectiveness is significantly compromised in real-world conditions, due to imperfect…
Extending large language models (LLMs) to the speech domain has recently gained significant attention. A typical approach connects a pretrained LLM with an audio encoder through a projection module and trains the resulting model on…
Large Language Models (LLMs) have recently shown remarkable progress in code generation, yet their ability to construct complete software repositories from scratch remains poorly understood. A fundamental bottleneck is the lack of…
While deep learning-based super-resolution (SR) methods have shown impressive outcomes with synthetic degradation scenarios such as bicubic downsampling, they frequently struggle to perform well on real-world images that feature complex,…
Differentiable renderers have been used successfully for unsupervised 3D structure learning from 2D images because they can bridge the gap between 3D and 2D. To optimize 3D shape parameters, current renderers rely on pixel-wise losses…
Many perception systems in mobile computing, autonomous navigation, and AR/VR face strict compute constraints that are particularly challenging for high-resolution input images. Previous works propose nonuniform downsamplers that "learn to…
Composed Image Retrieval (CIR) is the task of retrieving a target image from a database using a multimodal query, which consists of a reference image and a modification text. The text specifies how to alter the reference image to form a…
We propose a zero-shot approach to image harmonization, aiming to overcome the reliance on large amounts of synthetic composite images in existing methods. These methods, while showing promising results, involve significant training…
We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture;…
3D plane reconstruction from a single image is a crucial yet challenging topic in 3D computer vision. Previous state-of-the-art (SOTA) methods have focused on training their system on a single dataset from either indoor or outdoor domain,…
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…
Inverse graphics -- the task of inverting an image into physical variables that, when rendered, enable reproduction of the observed scene -- is a fundamental challenge in computer vision and graphics. Successfully disentangling an image…
Zero-shot learning strives to classify unseen categories for which no data is available during training. In the generalized variant, the test samples can further belong to seen or unseen categories. The state-of-the-art relies on Generative…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…