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We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Bugra Tekin , Federica Bogo , Marc Pollefeys

Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from RGB either assume…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zicong Fan , Maria Parelli , Maria Eleni Kadoglou , Muhammed Kocabas , Xu Chen , Michael J. Black , Otmar Hilliges

The ability to successfully grasp objects is crucial in robotics, as it enables several interactive downstream applications. To this end, most approaches either compute the full 6D pose for the object of interest or learn to predict a set…

We introduce a novel 3D hand pose estimator that can accurately recover the shape and pose of people's hands in a room from afar, typically from fixed cameras at room corners, in extremely low-resolution and frequently occluded views. Our…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Shu Nakamura , Ryo Kawahara , Genki Kinoshita , Ryosuke Hirai , Yasutomo Kawanishi , Shohei Nobuhara , Ko Nishino

Accurate 3D reconstruction of hands and instruments is critical for vision-based analysis of ophthalmic microsurgery, yet progress has been hampered by the lack of realistic, large-scale datasets and reliable annotation tools. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Ming Hu , Zhengdi Yu , Feilong Tang , Kaiwen Chen , Yulong Li , Imran Razzak , Junjun He , Tolga Birdal , Kaijing Zhou , Zongyuan Ge

Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Arya Farkhondeh , Samy Tafasca , Jean-Marc Odobez

Imitation learning from human hand motion data presents a promising avenue for imbuing robots with human-like dexterity in real-world manipulation tasks. Despite this potential, substantial challenges persist, particularly with the…

Robotics · Computer Science 2024-07-08 Chen Wang , Haochen Shi , Weizhuo Wang , Ruohan Zhang , Li Fei-Fei , C. Karen Liu

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Wenjia Wang , Liang Pan , Huaijin Pi , Yuke Lou , Xuqian Ren , Yifan Wu , Zhouyingcheng Liao , Lei Yang , Rishabh Dabral , Christian Theobalt , Taku Komura

We propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Aoru Xue , Yiming Ren , Zining Song , Mao Ye , Xinge Zhu , Yuexin Ma

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Yuxiao Zhou , Marc Habermann , Weipeng Xu , Ikhsanul Habibie , Christian Theobalt , Feng Xu

We present the HANDAL dataset for category-level object pose estimation and affordance prediction. Unlike previous datasets, ours is focused on robotics-ready manipulable objects that are of the proper size and shape for functional grasping…

Robotics · Computer Science 2023-08-04 Andrew Guo , Bowen Wen , Jianhe Yuan , Jonathan Tremblay , Stephen Tyree , Jeffrey Smith , Stan Birchfield

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Jian Liu , Naveed Akhtar , Ajmal Mian

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

This paper addresses the limitations of current datasets for 3D vision tasks in terms of accuracy, size, realism, and suitable imaging modalities for photometrically challenging objects. We propose a novel annotation and acquisition…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 HyunJun Jung , Patrick Ruhkamp , Nassir Navab , Benjamin Busam

Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only…

Robotics · Computer Science 2025-03-11 Yitang Li , Mingxian Lin , Zhuo Lin , Yipeng Deng , Yue Cao , Li Yi

Hand-object 3D reconstruction has become increasingly important for applications in human-robot interaction and immersive AR/VR experiences. A common approach for object-agnostic hand-object reconstruction from RGB sequences involves a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Anilkumar Swamy , Vincent Leroy , Philippe Weinzaepfel , Jean-Sébastien Franco , Grégory Rogez

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Sirui Xu , Dongting Li , Yucheng Zhang , Xiyan Xu , Qi Long , Ziyin Wang , Yunzhi Lu , Shuchang Dong , Hezi Jiang , Akshat Gupta , Yu-Xiong Wang , Liang-Yan Gui

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Yu Rong , Takaaki Shiratori , Hanbyul Joo

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Anilkumar Swamy , Vincent Leroy , Philippe Weinzaepfel , Fabien Baradel , Salma Galaaoui , Romain Bregier , Matthieu Armando , Jean-Sebastien Franco , Gregory Rogez

In this paper we introduce a large-scale hand pose dataset, collected using a novel capture method. Existing datasets are either generated synthetically or captured using depth sensors: synthetic datasets exhibit a certain level of…

Computer Vision and Pattern Recognition · Computer Science 2017-12-12 Shanxin Yuan , Qi Ye , Bjorn Stenger , Siddhant Jain , Tae-Kyun Kim
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