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Related papers: Vibrotactile versus Visual Stimulation in Learning…

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The piano soundboard transforms the string vibration into sound and therefore, its vibrations are of primary importance for the sound characteristics of the instrument. An original vibro-acoustical method is presented to isolate the…

Classical Physics · Physics 2013-10-17 Kerem Ege , Xavier Boutillon , Marc Rébillat

Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two…

Robotics · Computer Science 2022-04-13 Mine Sarac , Tae Myung Huh , Hojung Choi , Mark Cutkosky , Massimiliano Di Luca , Allison M. Okamura

We explore a method for presenting word suggestions for non-visual text input using simultaneous voices. We conduct two perceptual studies and investigate the impact of different presentations of voices on a user's ability to detect which…

Human-Computer Interaction · Computer Science 2025-10-03 Dylan Gaines , Keith Vertanen

We revisit the problems of pitch spelling and tonality guessing with a new algorithm for their joint estimation from a MIDI file including information about the measure boundaries. Our algorithm does not only identify a global key but also…

Sound · Computer Science 2024-02-19 Augustin Bouquillard , Florent Jacquemard

Intuitive control of prostheses relies on training algorithms to correlate biological recordings to motor intent. The quality of the training dataset is critical to run-time performance, but it is difficult to label hand kinematics…

Robotics · Computer Science 2020-01-27 Jacob A. George , Troy N. Tully , Paul C. Colgan , Gregory A. Clark

Studies of motor control have almost universally examined firing rates to investigate how the brain shapes behavior. In principle, however, neurons could encode information through the precise temporal patterning of their spike trains as…

Neurons and Cognition · Quantitative Biology 2014-04-15 Claire Tang , Diala Chehayeb , Kyle Srivastava , Ilya Nemenman , Samuel Sober

This study introduces a novel haptic device for enhancing dexterous manipulation in virtual reality. By stimulating mechanoreceptors on both sides of the fingernail, our lightweight system simulates tangential force sensations. We employ…

Human-Computer Interaction · Computer Science 2024-11-11 Yunxiu Xu , Shoichi Hasegawa

In this paper, we touch on the problem of markerless multi-modal human motion capture especially for string performance capture which involves inherently subtle hand-string contacts and intricate movements. To fulfill this goal, we first…

A typical part of learning to play the piano is the progression through a series of practice units that focus on individual dimensions of the skill, such as hand coordination, correct posture, or correct timing. Ideally, a focus on a…

Human-Computer Interaction · Computer Science 2021-06-25 Alexandra Moringen , Sören Rüttgers , Luisa Zintgraf , Jason Friedman , Helge Ritter

This paper discusses real-time alignment of audio signals of music performance to the corresponding score (a.k.a. score following) which can handle tempo changes, errors and arbitrary repeats and/or skips (repeats/skips) in performances.…

Sound · Computer Science 2022-12-05 Tomohiko Nakamura , Eita Nakamura , Shigeki Sagayama

This work is about the extraction of the motion of fingers, in their three articulations, of a keyboard player from a video sequence. The relevance of the problem involves several aspects, in fact, the extraction of the movements of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Marco Costanzo

Vibrations emitted by smartphones have become a part of our daily lives. The vibrations can add various meanings to the information people obtain from the screen. Hence, it is worth understanding the perceptual transformation of vibration…

Human-Computer Interaction · Computer Science 2023-03-03 Keiko Yamaguchi , Satoshi Takahashi

Recent advances in audio-synchronized visual animation enable control of video content using audios from specific classes. However, existing methods rely heavily on expensive manual curation of high-quality, class-specific training videos,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Lin Zhang , Zefan Cai , Yufan Zhou , Shentong Mo , Jinhong Lin , Cheng-En Wu , Yibing Wei , Yijing Zhang , Ruiyi Zhang , Wen Xiao , Tong Sun , Junjie Hu , Pedro Morgado

Understanding your audience is foundational to creating high impact visualization designs. However, individual differences and cognitive abilities also influence interactions with information visualization. Differing user needs and…

Human-Computer Interaction · Computer Science 2022-09-13 Sara Tandon , Alfie Abdul-Rahman , Rita Borgo

Wearable haptic interventions offer promising support for relaxation through slow, vibrotactile biofeedback. Despite their potential, current applications focus on stress-inducing procedures and fixed vibration patterns, with limited…

Human-Computer Interaction · Computer Science 2025-07-04 Jueun Lee , Martin Flipe , Philipp Lepold , Tobias Röddiger , Michael Beigl

Simulation-based training is an effective tool for acquiring practical skills, specifically to train new surgeons in a controlled and hazard-free environment, it is however important to measure participants cognitive load to decide whether…

Neurons and Cognition · Quantitative Biology 2021-04-13 Maxim Bez , Neta B. Maimon , Denis Ddobot , Lior Molcho , Nathan Intrator , Eli Kakiashvilli , Amitai Bickel

Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students…

Human-Computer Interaction · Computer Science 2021-01-05 Karola Marky , Andreas Weiß , Thomas Kosch

Instructional videos are the dominant medium for learning physical tasks, yet they rarely match the user's real-world visual context. Motor simulation and cognitive load theories predict this mismatch should matter, but we do not know (1)…

Human-Computer Interaction · Computer Science 2026-05-19 Yayuan Li , Chenglin Li , Jingying Wang , Filippos Bellos , Anhong Guo , Jason J. Corso

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-Computer Interaction · Computer Science 2024-12-25 Gaël Van der Lee , Anatole Lécuyer , Maxence Naud , Reinhold Scherer , François Cabestaing , Hakim Si-Mohammed