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The violin is one of the most popular musical instruments. Various parameters of bowing motion, such as pressure, position, and speed, are crucial for producing a beautiful tone. However, mastering them is challenging and requires extensive…

Human-Computer Interaction · Computer Science 2025-05-08 Yurina Mizuho , Yuta Sugiura

Our research investigates vibrotactile perception in four prosthetic hands with distinct kinematics and mechanical characteristics. We found that rigid and simple socket-based prosthetic devices can transmit tactile information and…

Computer-assisted multimodal training is an effective way of learning complex motor skills in various applications. In particular disciplines (eg. healthcare) incompetency in performing dexterous hands-on examinations (clinical palpation)…

Human-Computer Interaction · Computer Science 2020-01-17 A. Asadipour , K. Debattista , V. Patel , A. Chalmers

In this paper I present a study in using the losses and gradients obtained during the training of a simple function approximator as a mechanism for creating musical dissonance and visual distortion in a solo piano performance setting. These…

Machine Learning · Computer Science 2021-11-10 Pablo Samuel Castro

Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades computer-supported innovations have also been introduced in…

Human-Computer Interaction · Computer Science 2022-11-04 Jordan Aiko Deja , Sven Mayer , Klen Čopič Pucihar , Matjaž Kljun

Visually impaired people encounter many challenges in their everyday life, especially when it comes to navigating and representing space. The issue of shopping is addressed mostly on the level of navigation and product detection, but…

Human-Computer Interaction · Computer Science 2020-10-12 Lancelot Dupont , Christophe Jouffrais , Simon T. Perrault

Visual recognition takes a small fraction of a second and relies on the cascade of signals along the ventral visual stream. Given the rapid path through multiple processing steps between photoreceptors and higher visual areas, information…

Neurons and Cognition · Quantitative Biology 2014-04-28 Jedediah M. Singer , Joseph R. Madsen , William S. Anderson , Gabriel Kreiman

With the rapid development of mobile computing, wearable wrist-worn is becoming more and more popular. But the current vibrotactile feedback patterns of most wrist-worn devices are too simple to enable effective interaction in nonvisual…

Human-Computer Interaction · Computer Science 2018-11-12 Feng Wang , Wanna Zhang , Wei Luo

We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano…

Artificial Intelligence · Computer Science 2018-10-26 Eita Nakamura , Kazuyoshi Yoshii

The use of vibrotactile feedback is of growing interest in the field of prosthetics, but few devices fully integrate this technology in the prosthesis to transmit high-frequency contact information (such as surface roughness and first…

Optical see-through augmented reality (OST-AR) overlays digital targets and annotations on the physical world, offering promising guidance for hands-on tasks such as medical needle insertion or assembly. Recent work on OST-AR depth…

Graphics · Computer Science 2025-10-03 Hu Guo , Lily Patel , Rohan Gupt

Adapting learning materials to the level of skill of a student is important in education. In the context of music training, one essential ability is sight-reading -- playing unfamiliar scores at first sight -- which benefits from…

Sound · Computer Science 2025-09-23 Pedro Ramoneda , Masahiro Suzuki , Akira Maezawa , Xavier Serra

Precision rehabilitation aims to tailor movement training to improve outcomes. We tested whether proprioceptively-tailored robotic training improves hand function and neural processing in stroke survivors. Using a robotic finger…

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

Sonification offers a non-visual way to understand data, with pitch-based encodings being the most common. Yet, how well people perceive slope and acceleration-key features of data trends-remains poorly understood. Drawing on people's…

Human-Computer Interaction · Computer Science 2025-08-14 Danyang Fan , Walker Smith , Takako Fujioka , Chris Chafe , Sile O'Modhrain , Diana Deutsch , Sean Follmer

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper,…

Human-Computer Interaction · Computer Science 2025-02-19 Jiasheng Li , Zining Zhang , Zeyu Yan , Yuhang Zhao , Huaishu Peng

We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…

Human-Computer Interaction · Computer Science 2011-10-13 Steven Bergner , Matthew Crider , Arthur E. Kirkpatrick , Torsten Möller

We investigate how vibrotactile wrist feedback can enhance spatial guidance for handheld tool movement in optical see-through augmented reality (AR). While AR overlays are widely used to support surgical tasks, visual occlusion, lighting…

Human-Computer Interaction · Computer Science 2026-01-21 Yue Yang , Christoph Leuze , Brian Hargreaves , Bruce Daniel , Fred M Baik

Quantitative analysis of commonalities and differences between recorded music performances is an increasingly common task in computational musicology. A typical scenario involves manual annotation of different recordings of the same piece…

Multimedia · Computer Science 2020-09-28 Thassilo Gadermaier , Gerhard Widmer

It is known that by longing the duration of a vibrotactile stimuli or applying a damping or an increasing factor to the waveform the perceived intensity is affected in different ways. This paper presents a vibrotactile presentation system…

Human-Computer Interaction · Computer Science 2024-11-11 Takumi Kuhara , Hikari Yukawa , Yoshihiro Tanaka