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We introduce the lazy search tree data structure. The lazy search tree is a comparison-based data structure on the pointer machine that supports order-based operations such as rank, select, membership, predecessor, successor, minimum, and…

Data Structures and Algorithms · Computer Science 2020-10-20 Bryce Sandlund , Sebastian Wild

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

Algorithms with (machine-learned) predictions is a powerful framework for combining traditional worst-case algorithms with modern machine learning. However, the vast majority of work in this space assumes that the prediction itself is…

Machine Learning · Computer Science 2024-11-26 Michael Dinitz , Sungjin Im , Thomas Lavastida , Benjamin Moseley , Aidin Niaparast , Sergei Vassilvitskii

We present an approach to implement binary search trees in the rule-based graph programming language GP 2. Our implementation uses GP 2's rooted graph transformation rules to be fast and supports insertion, deletion and query operations. We…

Programming Languages · Computer Science 2026-01-08 Ziad Ismaili Alaoui , Detlef Plump

In binary jumbled pattern matching we wish to preprocess a binary string $S$ in order to answer queries $(i,j)$ which ask for a substring of $S$ that is of size $i$ and has exactly $j$ 1-bits. The problem naturally generalizes to…

Data Structures and Algorithms · Computer Science 2014-07-01 Danny Hermelin , Gad M. Landau , Yuri Rabinovich , Oren Weimann

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

We present a simple $O(n^4)$-time algorithm for computing optimal search trees with two-way comparisons. The only previous solution to this problem, by Anderson et al., has the same running time, but is significantly more complicated and is…

Data Structures and Algorithms · Computer Science 2022-02-14 Marek Chrobak , Mordecai Golin , J. Ian Munro , Neal E. Young

We introduce and study the general setting of weighted search in which a number of targets, each with a certain weight, are hidden in a star-like environment that consists of $m$ infinite, concurrent rays, with a common origin. A mobile…

Data Structures and Algorithms · Computer Science 2021-05-05 Spyros Angelopoulos , Konstantinos Panagiotou

We consider a variant of the hide-and-seek game in which a seeker inspects multiple hiding locations to find multiple items hidden by a hider. Each hiding location has a maximum hiding capacity and a probability of detecting its hidden…

Computer Science and Game Theory · Computer Science 2024-06-26 Bastián Bahamondes , Mathieu Dahan

In the context of tree-search stochastic planning algorithms where a generative model is available, we consider on-line planning algorithms building trees in order to recommend an action. We investigate the question of avoiding re-planning…

Machine Learning · Computer Science 2019-02-14 Erwan Lecarpentier , Guillaume Infantes , Charles Lesire , Emmanuel Rachelson

We present space-efficient parallel strategies for two fundamental combinatorial search problems, namely, backtrack search and branch-and-bound, both involving the visit of an $n$-node tree of height $h$ under the assumption that a node can…

Data Structures and Algorithms · Computer Science 2014-03-27 Andrea Pietracaprina , Geppino Pucci , Francesco Silvestri , Fabio Vandin

Assuming Zipf's Law to be accurate, we show that existing techniques for partially optimizing binary trees produce results that are approximately 10% worse than true optimal. We present a new approximate optimization technique that runs in…

Data Structures and Algorithms · Computer Science 2022-09-01 Matthew L. Ginsberg

We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two…

Computer Science and Game Theory · Computer Science 2011-01-17 Nicole Immorlica , Adam Tauman Kalai , Brendan Lucier , Ankur Moitra , Andrew Postlewaite , Moshe Tennenholtz

This paper investigates the optimal signal detection problem with a particular interest in large-scale multiple-input multiple-output (MIMO) systems. The problem is NP-hard and can be solved optimally by searching the shortest path on the…

Machine Learning · Computer Science 2022-03-22 Le He , Ke He , Lisheng Fan , Xianfu Lei , Arumugam Nallanathan , George K. Karagiannidis

We consider the following generalization of binary search in sorted arrays to tree domains. In each step of the search, an algorithm is querying a vertex $q$, and as a reply, it receives an answer, which either states that $q$ is the…

Data Structures and Algorithms · Computer Science 2024-01-26 Dariusz Dereniowski , Izajasz Wrosz

The $k$-SUM problem is given $n$ input real numbers to determine whether any $k$ of them sum to zero. The problem is of tremendous importance in the emerging field of complexity theory within $P$, and it is in particular open whether it…

Data Structures and Algorithms · Computer Science 2016-02-19 Jean Cardinal , John Iacono , Aurélien Ooms

We present a general method for de-amortizing essentially any Binary Search Tree (BST) algorithm. In particular, by transforming Splay Trees, our method produces a BST that has the same asymptotic cost as Splay Trees on any access sequence…

Data Structures and Algorithms · Computer Science 2011-11-08 Prosenjit Bose , Sébastien Collette , Rolf Fagerberg , Stefan Langerman

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

Probability · Mathematics 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

We investigate the problem of sequentially predicting the binary labels on the nodes of an arbitrary weighted graph. We show that, under a suitable parametrization of the problem, the optimal number of prediction mistakes can be…

Machine Learning · Computer Science 2012-12-27 Nicolo' Cesa-Bianchi , Claudio Gentile , Fabio Vitale , Giovanni Zappella

We define a search problem on trees that closely captures the backtracking behavior of all current practical graph isomorphism algorithms. Given two trees with colored leaves, the goal is to find two leaves of matching color, one in each of…

Data Structures and Algorithms · Computer Science 2020-11-04 Markus Anders , Pascal Schweitzer