Related papers: Gameful Introduction to Cryptography for Dyslexic …
Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. This results in…
Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. Consequently,…
Dyslexia is a specific learning disorder related to school failure. Detection is both crucial and challenging, especially in languages with transparent orthographies, such as Spanish. To make detecting dyslexia easier, we designed an online…
Dyslexia is a common learning disorder that primarily impairs an individual's reading and writing abilities. In adults, dyslexia can affect both professional and personal lives, often leading to mental challenges and difficulties acquiring…
Learning disabilities like dysgraphia, dyslexia, dyspraxia, etc. interfere with academic achievements but have also long terms consequences beyond the academic time. It is widely admitted that between 5% to 10% of the world population is…
Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…
Dyslexia and dysgraphia are learning disabilities that profoundly impact reading, writing, and language processing capabilities. Dyslexia primarily affects reading, manifesting as difficulties in word recognition and phonological…
Learning disorders are neurological conditions that affect the brain's ability to interconnect communication areas. Dyslexic students experience problems with reading, memorizing, and exposing concepts; however the magnitude of these can be…
We report our experience of an extracurricular online intervention on cryptography principles in 10th grade. This paper's first goal is to present the learning path we designed, influenced by cryptography core ideas rather than technical…
Dysgraphia is a key cognitive disorder impacting writing skills. Current tests often identify dysgraphia after writing issues emerge. This paper presents a set of computer games and uses machine learning to analyze the results, predicting…
Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…
This study introduces an explainable AI (XAI) framework for the detection of dyslexia through handwriting analysis, achieving an impressive test precision of 99.65%. The framework integrates transfer learning and transformer-based models,…
We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…
Dyslexia, affecting an estimated 10% to 20% of the global population, significantly impairs learning capabilities, highlighting the need for innovative and accessible diagnostic methods. This paper investigates the effectiveness of…
Dysgraphia is a learning disorder that affects handwriting abilities, making it challenging for children to write legibly and consistently. Early detection and monitoring are crucial for providing timely support and interventions. This…
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…
Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…
In cryptography, encryption is the process of obscuring information to make it unreadable without special knowledge. This is usually done for secrecy, and typically for confidential communications. Encryption can also be used for…
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…
Learning disabilities, which primarily interfere with the basic learning skills such as reading, writing and math, are known to affect around 10% of children in the world. The poor motor skills and motor coordination as part of the…