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This paper addresses the limitations of current humanoid robot control frameworks, which primarily rely on reactive mechanisms and lack autonomous interaction capabilities due to data scarcity. We propose Humanoid-VLA, a novel framework…

In order for a humanoid robot to perform loco-manipulation such as moving an object while walking, it is necessary to account for sustained or alternating external forces other than ground-feet reaction, resulting from humanoid-object…

Several recently released humanoid robots, inspired by the mechanical design of Cassie, employ actuator configurations in which the motors are displaced from the joints to reduce leg inertia. While studies accounting for the full kinematic…

Robotics · Computer Science 2025-10-09 Victor Lutz , Ludovic de Matteis , Virgile Batto , Nicolas Mansard

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability…

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook…

Robotics · Computer Science 2025-04-22 Tao Huang , Junli Ren , Huayi Wang , Zirui Wang , Qingwei Ben , Muning Wen , Xiao Chen , Jianan Li , Jiangmiao Pang

Humans leverage the dynamics of the environment and their own bodies to accomplish challenging tasks such as grasping an object while walking past it or pushing off a wall to turn a corner. Such tasks often involve switching dynamics as the…

Robotics · Computer Science 2021-03-29 Saumya Saxena , Alex LaGrassa , Oliver Kroemer

We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal model as a strong prior, our method enables energy-aware and…

Graphics · Computer Science 2025-11-19 Minkwan Kim , Yoonsang Lee

Achieving expressive and generalizable whole-body motion control is essential for deploying humanoid robots in real-world environments. In this work, we propose UniTracker, a three-stage training framework that enables robust and scalable…

Humans naturally swing their arms during locomotion to regulate whole-body dynamics, reduce angular momentum, and help maintain balance. Inspired by this principle, we present a limb-level multi-agent reinforcement learning (RL) framework…

Robotics · Computer Science 2025-07-08 Ho Jae Lee , Se Hwan Jeon , Sangbae Kim

Humanoid robots are promising to learn a diverse set of human-like locomotion behaviors, including standing up, walking, running, and jumping. However, existing methods predominantly require training independent policies for each skill,…

Robotics · Computer Science 2026-05-07 Yingnan Zhao , Xinmiao Wang , Dewei Wang , Xinzhe Liu , Dan Lu , Qilong Han , Peng Liu , Chenjia Bai

The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling…

Robotics · Computer Science 2026-04-01 Yunyue Wei , Chenhui Zuo , Shanning Zhuang , Haixin Gong , Yaming Liu , Yanan Sui

Many humanoid and multi-legged robots are controlled in positions rather than in torques, which prevents direct control of contact forces, and hampers their ability to create multiple contacts to enhance their balance, such as placing a…

Robotics · Computer Science 2024-05-24 Quentin Rouxel , Serena Ivaldi , Jean-Baptiste Mouret

Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the…

Humanoid robots often face significant balance issues due to the motion of their heavy limbs. These challenges are particularly pronounced when attempting dynamic motion or operating in environments with irregular terrain. To address this…

Robotics · Computer Science 2025-11-18 Tianlin Zhang , Linzhu Yue , Hongbo Zhang , Lingwei Zhang , Xuanqi Zeng , Zhitao Song , Yun-Hui Liu

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability,…

Robotics · Computer Science 2026-03-16 Liang Heng , Yihe Tang , Jiajun Xu , Henghui Bao , Di Huang , Yue Wang

End-to-end reinforcement learning (RL) for humanoid locomotion is appealing for its compact perception-action mapping, yet practical policies often suffer from training instability, inefficient feature fusion, and high actuation cost. We…

Robotics · Computer Science 2026-02-12 Yinuo Wang , Yuanyang Qi , Jinzhao Zhou , Pengxiang Meng , Xiaowen Tao

In collaborative human-robot tasks, safety requires not only avoiding collisions but also ensuring safe, intentional physical contact. We present ContactRL, a reinforcement learning (RL) based framework that directly incorporates contact…

Robotics · Computer Science 2025-12-04 Sundas Rafat Mulkana , Ronyu Yu , Tanaya Guha , Emma Li

Learning from human demonstration is an effective approach for learning complex manipulation skills. However, existing approaches heavily focus on learning from passive human demonstration data for its simplicity in data collection.…

Robotics · Computer Science 2025-03-12 Philipp Wu , Yide Shentu , Qiayuan Liao , Ding Jin , Menglong Guo , Koushil Sreenath , Xingyu Lin , Pieter Abbeel

This paper presents a comprehensive study on using deep reinforcement learning (RL) to create dynamic locomotion controllers for bipedal robots. Going beyond focusing on a single locomotion skill, we develop a general control solution that…

Robotics · Computer Science 2024-08-27 Zhongyu Li , Xue Bin Peng , Pieter Abbeel , Sergey Levine , Glen Berseth , Koushil Sreenath

Reinforcement learning (RL) often necessitates a meticulous Markov Decision Process (MDP) design tailored to each task. This work aims to address this challenge by proposing a systematic approach to behavior synthesis and control for…

Robotics · Computer Science 2024-10-18 Jean-Pierre Sleiman , Mayank Mittal , Marco Hutter
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