English
Related papers

Related papers: Diverse 3D Human Pose Generation in Scenes based o…

200 papers

Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Sandika Biswas , Kian Izadpanah , Hamid Rezatofighi

Current methods for dense 3D point tracking in dynamic scenes typically rely on pairwise processing, require known camera poses, or assume temporal ordering of input frames, thereby constraining their flexibility and applicability.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Vivek Alumootil , Tuan-Anh Vu

Building on the success of diffusion models, significant advancements have been made in multimodal image generation tasks. Among these, human image generation has emerged as a promising technique, offering the potential to revolutionize the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Shiyue Zhang , Zheng Chong , Xi Lu , Wenqing Zhang , Haoxiang Li , Xujie Zhang , Jiehui Huang , Xiao Dong , Xiaodan Liang

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

In this work we address the challenging problem of 3D human pose estimation from single images. Recent approaches learn deep neural networks to regress 3D pose directly from images. One major challenge for such methods, however, is the…

Computer Vision and Pattern Recognition · Computer Science 2017-09-07 Umar Iqbal , Andreas Doering , Hashim Yasin , Björn Krüger , Andreas Weber , Juergen Gall

We present LCollision, a learning-based method that synthesizes collision-free 3D human poses. At the crux of our approach is a novel deep architecture that simultaneously decodes new human poses from the latent space and predicts colliding…

Graphics · Computer Science 2021-03-19 Qingyang Tan , Zherong Pan , Dinesh Manocha

This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Zunnan Xu , Yachao Zhang , Sicheng Yang , Ronghui Li , Xiu Li

The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Tianyu Hua , Hongdong Zheng , Yalong Bai , Wei Zhang , Xiao-Ping Zhang , Tao Mei

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Kripasindhu Sarkar , Vladislav Golyanik , Lingjie Liu , Christian Theobalt

Generating 3D humans that functionally interact with 3D scenes remains an open problem with applications in embodied AI, robotics, and interactive content creation. The key challenge involves reasoning about both the semantics of functional…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Jie Liu , Yu Sun , Alpar Cseke , Yao Feng , Nicolas Heron , Michael J. Black , Yan Zhang

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim

Estimating 3D human poses from 2D images is challenging due to occlusions and projective acquisition. Learning-based approaches have been largely studied to address this challenge, both in single and multi-view setups. These solutions…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Seyed Abolfazl Ghasemzadeh , Alexandre Alahi , Christophe De Vleeschouwer

The Skinned Multi-Person Linear (SMPL) model plays a crucial role in 3D human pose estimation, providing a streamlined yet effective representation of the human body. However, ensuring the validity of SMPL configurations during tasks such…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Calvin-Khang Ta , Arindam Dutta , Rohit Kundu , Rohit Lal , Hannah Dela Cruz , Dripta S. Raychaudhuri , Amit Roy-Chowdhury

Deep person generation has attracted extensive research attention due to its wide applications in virtual agents, video conferencing, online shopping and art/movie production. With the advancement of deep learning, visual appearances (face,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Tong Sha , Wei Zhang , Tong Shen , Zhoujun Li , Tao Mei

Generating new images with desired properties (e.g. new view/poses) from source images has been enthusiastically pursued recently, due to its wide range of potential applications. One way to ensure high-quality generation is to use multiple…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Jiawei Lu , He Wang , Tianjia Shao , Yin Yang , Kun Zhou

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3)…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Seungwoo Yoo , Juil Koo , Kyeongmin Yeo , Minhyuk Sung

Its numerous applications make multi-human 3D pose estimation a remarkably impactful area of research. Nevertheless, assuming a multiple-view system composed of several regular RGB cameras, 3D multi-pose estimation presents several…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Daniel Rodriguez-Criado , Pilar Bachiller , George Vogiatzis , Luis J. Manso

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

In this paper we address the problem of generating person images conditioned on a given pose. Specifically, given an image of a person and a target pose, we synthesize a new image of that person in the novel pose. In order to deal with…

Computer Vision and Pattern Recognition · Computer Science 2018-04-09 Aliaksandr Siarohin , Enver Sangineto , Stephane Lathuiliere , Nicu Sebe
‹ Prev 1 4 5 6 7 8 10 Next ›