Related papers: Global Parameterization-based Texture Space Optimi…
Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…
We introduce a continuous global optimization method to the field of surface reconstruction from discrete noisy cloud of points with weak information on orientation. The proposed method uses an energy functional combining flux-based…
It plays a fundamental role to compactly represent the visual information towards the optimization of the ultimate utility in myriad visual data centered applications. With numerous approaches proposed to efficiently compress the texture…
Surface parameterization is a fundamental geometry processing task, laying the foundations for the visual presentation of 3D assets and numerous downstream shape analysis scenarios. Conventional parameterization approaches demand…
Modeling data sharing in GPU programs is a challenging task because of the massive parallelism and complex data sharing patterns provided by GPU architectures. Better GPU caching efficiency can be achieved through careful task scheduling…
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…
Texture classification is one of the problems which has been paid much attention on by computer scientists since late 90s. If texture classification is done correctly and accurately, it can be used in many cases such as Pattern recognition,…
Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical…
There have been many successful implementations of neural style transfer in recent years. In most of these works, the stylization process is confined to the pixel domain. However, we argue that this representation is unnatural because…
In the context of optimization, visualization techniques can be useful for understanding the behaviour of optimization algorithms and can even provide a means to facilitate human interaction with an optimizer. Towards this goal, an…
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural…
The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…
Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However,…
Texture-based classification solutions have proven their significance in many domains, from industrial inspections to health-related applications. New methods have been developed based on texture feature learning and CNN-based architectures…
Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially…
The rapid growth of image data has led to the development of advanced image processing and computer vision techniques, which are crucial in various applications such as image classification, image segmentation, and pattern recognition.…
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive urban environments. Many recent pipelines capture or synthesize large quantities of city geometry using scanners or procedural modeling…
Neural representations for 3D meshes are emerging as an effective solution for compact storage and efficient processing. Existing methods often rely on neural overfitting, where a coarse mesh is stored and progressively refined through…