Related papers: A Nearly Optimal Deterministic Algorithm for Onlin…
In the online multiple knapsack problem, an algorithm faces a stream of items, and each item has to be either rejected or stored irrevocably in one of $n$ bins (knapsacks) of equal size. The gain of an~algorithm is equal to the sum of sizes…
We consider online algorithms for the {\em page migration problem} that use predictions, potentially imperfect, to improve their performance. The best known online algorithms for this problem, due to Westbrook'94 and Bienkowski et al'17,…
We exhibit an $O((\log k)^6)$-competitive randomized algorithm for the $k$-server problem on any metric space. It is shown that a potential-based algorithm for the fractional $k$-server problem on hierarchically separated trees (HSTs) with…
We study the online traveling repairperson problem on a line within the recently proposed learning-augmented framework, which provides predictions on the requests to be served via machine learning. In the original model (with no…
We consider the online $k$-taxi problem, a generalization of the $k$-server problem, in which $k$ taxis serve a sequence of requests in a metric space. A request consists of two points $s$ and $t$, representing a passenger that wants to be…
We consider a variant of the online buffer management problem in network switches, called the $k$-frame throughput maximization problem ($k$-FTM). This problem models the situation where a large frame is fragmented into $k$ packets and…
This paper considers the basic problem of scheduling jobs online with preemption to maximize the number of jobs completed by their deadline on $m$ identical machines. The main result is an $O(1)$ competitive deterministic algorithm for any…
Design and analysis of constant competitive deterministic semi-online algorithms for the multi-processor scheduling problem with small number of identical machines have gained significant research interest in the last two decades. In the…
A natural variant of the classical online $k$-server problem is the Weighted $k$-server problem, where the cost of moving a server is its weight times the distance through which it moves. Despite its apparent simplicity, the weighted…
We present deterministic and randomized algorithms for the problem of online packet routing in grids in the competitive network throughput model \cite{AKOR}. In this model the network has nodes with bounded buffers and bounded link…
In the online matching on the line problem, the task is to match a set of requests $R$ online to a given set of servers $S$. The distance metric between any two points in $R\,\cup\, S$ is a line metric and the objective for the online…
In this paper, we investigate the online allocation problem of maximizing the overall revenue subject to both lower and upper bound constraints. Compared to the extensively studied online problems with only resource upper bounds, the…
This paper studies an online cost optimization problem for distributed storage and access. The goal is to dynamically create and delete copies of data objects over time at geo-distributed servers to serve access requests and minimize the…
We study the $b$-matching problem in bipartite graphs $G=(S,R,E)$. Each vertex $s\in S$ is a server with individual capacity $b_s$. The vertices $r\in R$ are requests that arrive online and must be assigned instantly to an eligible server.…
We study the online variant of the Min-Sum Set Cover (MSSC) problem, a generalization of the well-known list update problem. In the MSSC problem, an algorithm has to maintain the time-varying permutation of the list of $n$ elements, and…
We revisit the online Unit Covering problem in higher dimensions: Given a set of $n$ points in $\mathbb{R}^d$, that arrive one by one, cover the points by balls of unit radius, so as to minimize the number of balls used. In this paper, we…
In the classical Online Metric Matching problem, we are given a metric space with $k$ servers. A collection of clients arrive in an online fashion, and upon arrival, a client should irrevocably be matched to an as-yet-unmatched server. The…
A 2.75-approximation algorithm is proposed for the unconstrained traveling tournament problem, which is a variant of the traveling tournament problem. For the unconstrained traveling tournament problem, this is the first proposal of an…
We improve the best known competitive ratio (from 1/4 to 1/2), for the online multi-unit allocation problem, where the objective is to maximize the single-price revenue. Moreover, the competitive ratio of our algorithm tends to 1, as the…
There is a rising interest for studying the online benchmark as an alternative of the classical offline benchmark in online stochastic settings. Ezra, Feldman, Gravin, and Tang (SODA 2023) introduced the notion of order-competitive ratio,…