Related papers: RevRIR: Joint Reverberant Speech and Room Impulse …
Realistic sound simulation plays a critical role in many applications. A key element in sound simulation is the room impulse response (RIR), which characterizes how sound propagates from a source to a listener within a given space. Recent…
This study addresses robust automatic speech recognition (ASR) by introducing a Conformer-based acoustic model. The proposed model builds on the wide residual bi-directional long short-term memory network (WRBN) with utterance-wise dropout…
Speaker identification typically involves three stages. First, a front-end speaker embedding model is trained to embed utterance and speaker profiles. Second, a scoring function is applied between a runtime utterance and each speaker…
This paper investigates the application of environmental feature representations for room verification tasks and acoustic meta-data estimation. Audio recordings contain both speaker and non-speaker information. We refer to the…
Deriving multimodal representations of audio and lexical inputs is a central problem in Natural Language Understanding (NLU). In this paper, we present Contrastive Aligned Audio-Language Multirate and Multimodal Representations (CALM), an…
The ASVspoof 2021 benchmark, a widely-used evaluation framework for anti-spoofing, consists of two subsets: Logical Access (LA) and Deepfake (DF), featuring samples with varied coding characteristics and compression artifacts. Notably, the…
With the advent of modern AI architectures, a shift has happened towards end-to-end architectures. This pivot has led to neural architectures being trained without domain-specific biases/knowledge, optimized according to the task. We in…
Dual-encoder-based audio retrieval systems are commonly optimized with contrastive learning on a set of matching and mismatching audio-caption pairs. This leads to a shared embedding space in which corresponding items from the two…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
In this paper, we propose a model to perform speech dereverberation by estimating its spectral magnitude from the reverberant counterpart. Our models are capable of extracting features that take into account both short and long-term…
We propose multi-microphone complex spectral mapping, a simple way of applying deep learning for time-varying non-linear beamforming, for speaker separation in reverberant conditions. We aim at both speaker separation and dereverberation.…
Room geometry is important prior information for implementing realistic 3D audio rendering. For this reason, various room geometry inference (RGI) methods have been developed by utilizing the time-of-arrival (TOA) or…
Room Impulse Response (RIR) prediction at arbitrary receiver positions is essential for practical applications such as spatial audio rendering. We propose Neural Acoustic Multipole Splatting (NAMS), which synthesizes RIRs at unseen receiver…
Binaural reproduction aims to deliver immersive spatial audio with high perceptual realism over headphones. Loss functions play a central role in optimizing and evaluating algorithms that generate binaural signals. However, traditional…
In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and the receiver are in different rooms without a clear line of…
Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…
Real-time magnetic resonance imaging (rtMRI) of speech production enables non-invasive visualization of dynamic vocal-tract motion and is valuable for speech science and clinical assessment. However, rtMRI is fundamentally constrained by…
Inverse rendering aims to estimate physical attributes of a scene, e.g., reflectance, geometry, and lighting, from image(s). Inverse rendering has been studied primarily for single objects or with methods that solve for only one of the…
Radio Frequency Fingerprinting (RFF) using deep learning has gained attention as a complementary approach to cryptographic authentication, offering resistance to spoofing, replay attacks, and key leakage. While most RFF approaches rely on…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…