Related papers: Controllable Talking Face Generation by Implicit F…
Talking face generation technology creates talking videos from arbitrary appearance and motion signal, with the "arbitrary" offering ease of use but also introducing challenges in practical applications. Existing methods work well with…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher…
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…
Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip…
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…
We present a novel approach for synthesizing 3D talking heads with controllable emotion, featuring enhanced lip synchronization and rendering quality. Despite significant progress in the field, prior methods still suffer from multi-view…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…
Taking inspiration from recent developments in visual generative tasks using diffusion models, we propose a method for end-to-end speech-driven video editing using a denoising diffusion model. Given a video of a talking person, and a…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
In recent years, the field of talking faces generation has attracted considerable attention, with certain methods adept at generating virtual faces that convincingly imitate human expressions. However, existing methods face challenges…
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack…
3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…
In this paper, we present a dynamic convolution kernel (DCK) strategy for convolutional neural networks. Using a fully convolutional network with the proposed DCKs, high-quality talking-face video can be generated from multi-modal sources…
Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating…