Related papers: GraVITON: Graph based garment warping with attenti…
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…
Recent advances in Virtual Try-On (VTON) and Virtual Try-Off (VTOFF) have greatly improved photo-realistic fashion synthesis and garment reconstruction. However, existing datasets remain static, lacking instruction-driven editing for…
The problem of text-guided image generation is a complex task in Computer Vision, with various applications, including creating visually appealing artwork and realistic product images. One popular solution widely used for this task is the…
We present a novel method for 3D scene editing using diffusion models, designed to ensure view consistency and realism across perspectives. Our approach leverages attention features extracted from a single reference image to define the…
Image-based virtual try-on strives to transfer the appearance of a clothing item onto the image of a target person. Prior work focuses mainly on upper-body clothes (e.g. t-shirts, shirts, and tops) and neglects full-body or lower-body…
To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments…
Recent advancements in Virtual Try-On (VITON) have significantly improved image realism and garment detail preservation, driven by powerful text-to-image (T2I) diffusion models. However, existing methods often rely on user-provided masks,…
Modeling and producing lifelike clothed human images has attracted researchers' attention from different areas for decades, with the complexity from highly articulated and structured content. Rendering algorithms decompose and simulate the…
We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical cloth properties allows to learn a physically grounded model,…
Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data…
Most existing virtual try-on applications require clean clothes images. Instead, we present a novel virtual Try-On network, M2E-Try On Net, which transfers the clothes from a model image to a person image without the need of any clean…
Video try-on stands as a promising area for its tremendous real-world potential. Prior works are limited to transferring product clothing images onto person videos with simple poses and backgrounds, while underperforming on casually…
Recent advances in text-to-image diffusion models have substantially improved the quality of image customization, enabling the synthesis of highly realistic images. Despite this progress, achieving fast and efficient personalization remains…
Suggesting complementary clothing items to compose an outfit is a process of emerging interest, yet it involves a fine understanding of fashion trends and visual aesthetics. Previous works have mainly focused on recommendation by scoring…
Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…
Recent developments in deep generative models have opened up a wide range of opportunities for image synthesis, leading to significant changes in various creative fields, including the fashion industry. While numerous methods have been…
Virtual try-on attracts increasing research attention as a promising way for enhancing the user experience for online cloth shopping. Though existing methods can generate impressive results, users need to provide a well-designed reference…
Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned…
Diffusion-based 2D virtual try-on (VTON) techniques have recently demonstrated strong performance, while the development of 3D VTON has largely lagged behind. Despite recent advances in text-guided 3D scene editing, integrating 2D VTON into…
Virtual try-on has emerged as a pivotal task at the intersection of computer vision and fashion, aimed at digitally simulating how clothing items fit on the human body. Despite notable progress in single-image virtual try-on (VTO), current…