English
Related papers

Related papers: UniAnimate: Taming Unified Video Diffusion Models …

200 papers

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

Existing controllable video generation methods are typically designed for rigid, task-specific settings, such as first-frame image-to-video, inpainting, or interpolation, treating spatio-temporal control as a set of isolated problems. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Minghong Cai , Qiulin Wang , Zongli Ye , Wenze Liu , Quande Liu , Weicai Ye , Xintao Wang , Pengfei Wan , Kun Gai , Xiangyu Yue

Real-time video analysis remains a challenging problem in computer vision, requiring efficient processing of both spatial and temporal information while maintaining computational efficiency. Existing approaches often struggle to balance…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Shahla John

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiyi Chen , Marko Mihajlovic , Shaofei Wang , Sergey Prokudin , Siyu Tang

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuxue Yang , Lue Fan , Zuzeng Lin , Feng Wang , Zhaoxiang Zhang

Human image animation aims to generate human videos of given characters and backgrounds that adhere to the desired pose sequence. However, existing methods focus more on human actions while neglecting the generation of background, which…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Xiaoyu Liu , Mingshuai Yao , Yabo Zhang , Xianhui Lin , Peiran Ren , Xiaoming Li , Ming Liu , Wangmeng Zuo

Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Jianxin Ma , Shuai Bai , Chang Zhou

In this paper, we tackle the problem of video alignment, the process of matching the frames of a pair of videos containing similar actions. The main challenge in video alignment is that accurate correspondence should be established despite…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Niloufar Fakhfour , Mohammad ShahverdiKondori , Sajjad Hashembeiki , Mohammadjavad Norouzi , Hoda Mohammadzade

Text-to-Image diffusion models have made tremendous progress over the past two years, enabling the generation of highly realistic images based on open-domain text descriptions. However, despite their success, text descriptions often…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shihao Zhao , Dongdong Chen , Yen-Chun Chen , Jianmin Bao , Shaozhe Hao , Lu Yuan , Kwan-Yee K. Wong

Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Bo Peng , Xinyuan Chen , Yaohui Wang , Chaochao Lu , Yu Qiao

In this work, we focus on the challenge of temporally consistent human-centric dense prediction across video sequences. Existing models achieve strong per-frame accuracy but often flicker under motion, occlusion, and lighting changes, and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Xingyu Miao , Junting Dong , Qin Zhao , Yuhang Yang , Junhao Chen , Yang Long

Auxiliary-free human video matting methods, which rely solely on input frames, often struggle with complex or ambiguous backgrounds. To address this, we propose MatAnyone, a robust framework tailored for target-assigned video matting.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Peiqing Yang , Shangchen Zhou , Jixin Zhao , Qingyi Tao , Chen Change Loy

Unified multimodal models have shown promising results in multimodal content generation and editing but remain largely limited to the image domain. In this work, we present UniVideo, a versatile framework that extends unified modeling to…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Cong Wei , Quande Liu , Zixuan Ye , Qiulin Wang , Xintao Wang , Pengfei Wan , Kun Gai , Wenhu Chen

Though diffusion-based video generation has witnessed rapid progress, the inference results of existing models still exhibit unsatisfactory temporal consistency and unnatural dynamics. In this paper, we delve deep into the noise…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Tianxing Wu , Chenyang Si , Yuming Jiang , Ziqi Huang , Ziwei Liu

We present MagicInfinite, a novel diffusion Transformer (DiT) framework that overcomes traditional portrait animation limitations, delivering high-fidelity results across diverse character types-realistic humans, full-body figures, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Hongwei Yi , Tian Ye , Shitong Shao , Xuancheng Yang , Jiantong Zhao , Hanzhong Guo , Terrance Wang , Qingyu Yin , Zeke Xie , Lei Zhu , Wei Li , Michael Lingelbach , Daquan Zhou

Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Renda Li , Xiaohua Qi , Qiang Ling , Jun Yu , Ziyi Chen , Peng Chang , Mei HanJing Xiao

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world…

Robotics · Computer Science 2026-05-08 Jun Guo , Qiwei Li , Peiyan Li , Zilong Chen , Nan Sun , Yifei Su , Heyun Wang , Yuan Zhang , Xinghang Li , Huaping Liu

Large-scale text-to-image (T2I) diffusion models have been extended for text-guided video editing, yielding impressive zero-shot video editing performance. Nonetheless, the generated videos usually show spatial irregularities and temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Yuanzhi Wang , Yong Li , Xiaoya Zhang , Xin Liu , Anbo Dai , Antoni B. Chan , Zhen Cui

Despite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hila Chefer , Uriel Singer , Amit Zohar , Yuval Kirstain , Adam Polyak , Yaniv Taigman , Lior Wolf , Shelly Sheynin

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Tobias Kirschstein , Simon Giebenhain , Matthias Nießner
‹ Prev 1 8 9 10 Next ›