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E-learning with using multimedia and graphical interfaces is now fashionable in some virtual learning environments. Especially, in open colleges, universities and E-learning databases, using these interfaces can improve quality of educating…
We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with "superpowers". The study aims to understand how traditional creative hands-on…
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…
The technological evolution of the library in the academic environment brought a lot of information and documents that are available to access, but these systems do not always have mechanisms to search in an integrated way the relevant…
Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…
Existing digital book management platforms often fail to capture the rich spatial and visual cues inherent to physical bookshelves, hindering users' ability to fully engage with their collections. We present LibraryLens, a novel…
Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…
The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…
VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…
Archives of libraries contain many materials, which have not yet been made available to the public. The prioritization of which content to provide and especially how to design effective access paths depend on potential users' needs. As a…
This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…
The rapid advancement of Information and Communication Technologies is transforming Cultural Heritage access, experience, and preservation. However, many digital heritage applications lack interactivity, personalization, and adaptability,…
In the Virtual Observatory (VO), the Registry provides the mechanism with which users and applications discover and select resources -- typically, data and services -- that are relevant for a particular scientific problem. Even though the…
The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…
Searching large digital repositories can be extremely frustrating, as common list-based formats encourage users to adopt a convenience-sampling approach that favours chance discovery and random search, over meaningful exploration. We have…
Virtual Reality (VR) storytelling enhances the immersion of users into virtual environments (VE). Its use in virtual cultural heritage presentations helps the revival of the genius loci (the spirit of the place) of cultural monuments. This…
Designing keyword-based access paths is a common practice in digital libraries. They are easy to use and accepted by users and come with moderate costs for content providers. However, users usually have to break down the search into pieces…
The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a…