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Diffusion models have made substantial progress in facilitating image generation and editing. As the technology matures, we see its potential in the context of driving simulations to enhance the simulated experience. In this paper, we…

Human-Computer Interaction · Computer Science 2024-10-08 Fanjun Bu , Hiroshi Yasuda

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Armand Comas-Massagué , Di Qiu , Menglei Chai , Marcel Bühler , Amit Raj , Ruiqi Gao , Qiangeng Xu , Mark Matthews , Paulo Gotardo , Octavia Camps , Sergio Orts-Escolano , Thabo Beeler

We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Tao Hu , Tao Yu , Zerong Zheng , He Zhang , Yebin Liu , Matthias Zwicker

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

Robotics · Computer Science 2007-07-19 Damien Chablat

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zeyu Zhang , Yiran Wang , Biao Wu , Shuo Chen , Zhiyuan Zhang , Shiya Huang , Wenbo Zhang , Meng Fang , Ling Chen , Yang Zhao

This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world models provide the ability to imagine the near future by…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Lin Li , Qihang Zhang , Yiming Luo , Shuai Yang , Ruilin Wang , Fei Han , Mingrui Yu , Zelin Gao , Nan Xue , Xing Zhu , Yujun Shen , Yinghao Xu

The goal of general-purpose robotics is to create agents that can seamlessly adapt to and operate in diverse, unstructured human environments. Imitation learning has become a key paradigm for robotic manipulation, yet collecting large-scale…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Liu Liu , Xiaofeng Wang , Guosheng Zhao , Keyu Li , Wenkang Qin , Jiagang Zhu , Jiaxiong Qiu , Zheng Zhu , Guan Huang , Zhizhong Su

This paper introduces a novel approach to Social Group Activity Recognition (SoGAR) using Self-supervised Transformers network that can effectively utilize unlabeled video data. To extract spatio-temporal information, we created local and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Naga VS Raviteja Chappa , Pha Nguyen , Alexander H Nelson , Han-Seok Seo , Xin Li , Page Daniel Dobbs , Khoa Luu

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation…

In this work, we rethink the approach to video super-resolution by introducing a method based on the Diffusion Posterior Sampling framework, combined with an unconditional video diffusion transformer operating in latent space. The video…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Zhihao Zhan , Wang Pang , Xiang Zhu , Yechao Bai

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Video deblurring presents a considerable challenge owing to the complexity of blur, which frequently results from a combination of camera shakes, and object motions. In the field of video deblurring, many previous works have primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Haoyang Long , Yan Wang , Wendong Wang

Diffusion generative models have demonstrated remarkable success in visual domains such as image and video generation. They have also recently emerged as a promising approach in robotics, especially in robot manipulations. Diffusion models…

Robotics · Computer Science 2025-07-15 Rosa Wolf , Yitian Shi , Sheng Liu , Rania Rayyes

The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Wangze Xu , Yifan Zhan , Zhihang Zhong , Xiao Sun

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Yuxiao Liu , Zhe Li , Yebin Liu , Haoqian Wang

In many video processing tasks, leveraging large-scale image datasets is a common strategy, as image data is more abundant and facilitates comprehensive knowledge transfer. A typical approach for simulating video from static images involves…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Suhwan Cho , Minhyeok Lee , Jungho Lee , Sangyoun Lee