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We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

The human-like form of humanoid robots positions them uniquely to achieve the agility and versatility in motor skills that humans possess. Learning from human demonstrations offers a scalable approach to acquiring these capabilities.…

Robotics · Computer Science 2025-11-14 Qiayuan Liao , Takara E. Truong , Xiaoyu Huang , Yuman Gao , Guy Tevet , Koushil Sreenath , C. Karen Liu

Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Guy Tevet , Sigal Raab , Brian Gordon , Yonatan Shafir , Daniel Cohen-Or , Amit H. Bermano

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Jing Yu Koh , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiyi Chen , Marko Mihajlovic , Shaofei Wang , Sergey Prokudin , Siyu Tang

Simulating soft robots in cluttered environments remains an open problem due to the challenge of capturing complex dynamics and interactions with the environment. Furthermore, fast simulation is desired for quickly exploring robot behaviors…

Robotics · Computer Science 2020-11-04 Rianna Jitosho , Nathaniel Agharese , Allison Okamura , Zac Manchester

Recent advancements in video saliency prediction (VSP) have shown promising performance compared to the human visual system, whose emulation is the primary goal of VSP. However, current state-of-the-art models employ spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Morteza Moradi , Mohammad Moradi , Francesco Rundo , Concetto Spampinato , Ali Borji , Simone Palazzo

We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Yufu Wang , Ziyun Wang , Lingjie Liu , Kostas Daniilidis

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Stanislaw Szymanowicz , Virginia Estellers , Tadas Baltrusaitis , Matthew Johnson

Sim2Real transfer has gained popularity because it helps transfer from inexpensive simulators to real world. This paper presents a novel system that fuses components in a traditional World Model into a robust system, trained entirely within…

Robotics · Computer Science 2024-03-26 Kiran Lekkala , Chen Liu , Laurent Itti

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Weijing Tao , Biwen Lei , Kunhao Liu , Shijian Lu , Miaomiao Cui , Xuansong Xie , Chunyan Miao

Predicting and anticipating future outcomes or reasoning about missing information in a sequence are critical skills for agents to be able to make intelligent decisions. This requires strong, temporally coherent generative capabilities.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Tobias Höppe , Arash Mehrjou , Stefan Bauer , Didrik Nielsen , Andrea Dittadi

Existing traffic simulation models often fall short in capturing the intricacies of real-world scenarios, particularly the interactive behaviors among multiple traffic participants, thereby limiting their utility in the evaluation and…

Robotics · Computer Science 2026-02-03 Zhiyu Huang , Zixu Zhang , Ameya Vaidya , Yuxiao Chen , Chen Lv , Jaime Fernández Fisac

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zexu Huang , Sarah Monazam Erfani , Siying Lu , Mingming Gong

While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Yao Feng , Jinlong Yang , Marc Pollefeys , Michael J. Black , Timo Bolkart

We show how transformers can be used to vastly simplify neural video compression. Previous methods have been relying on an increasing number of architectural biases and priors, including motion prediction and warping operations, resulting…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Fabian Mentzer , George Toderici , David Minnen , Sung-Jin Hwang , Sergi Caelles , Mario Lucic , Eirikur Agustsson

Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicability. We propose ReCaLaB to close this gap. ReCaLaB is a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yuchen Rao , Eduardo Perez Pellitero , Benjamin Busam , Yiren Zhou , Jifei Song