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Zero-shot learning, which aims to recognize new categories that are not included in the training set, has gained popularity owing to its potential ability in the real-word applications. Zero-shot learning models rely on learning an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xinsheng Wang , Shanmin Pang , Jihua Zhu , Zhongyu Li , Zhiqiang Tian , Yaochen Li

This paper proposes a multi-level feature learning framework for human action recognition using a single body-worn inertial sensor. The framework consists of three phases, respectively designed to analyze signal-based (low-level),…

Computer Vision and Pattern Recognition · Computer Science 2017-09-05 Yan Xu , Zhengyang Shen , Xin Zhang , Yifan Gao , Shujian Deng , Yipei Wang , Yubo Fan , Eric I-Chao Chang

Zero-shot learning aims at recognizing unseen classes (no training example) with knowledge transferred from seen classes. This is typically achieved by exploiting a semantic feature space shared by both seen and unseen classes, i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2020-05-01 Jingcai Guo , Song Guo

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Runwei Ding , Yuhang Wen , Jinfu Liu , Nan Dai , Fanyang Meng , Mengyuan Liu

Recent work shows that documents from encyclopedias serve as helpful auxiliary information for zero-shot learning. Existing methods align the entire semantics of a document with corresponding images to transfer knowledge. However, they…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Xiangyan Qu , Jing Yu , Keke Gai , Jiamin Zhuang , Yuanmin Tang , Gang Xiong , Gaopeng Gou , Qi Wu

We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Niki Martinel , Mariano Serrao , Christian Micheloni

Zero-shot learning (ZSL) aims to predict unseen classes whose samples have never appeared during training. One of the most effective and widely used semantic information for zero-shot image classification are attributes which are…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Zhuo Chen , Yufeng Huang , Jiaoyan Chen , Yuxia Geng , Wen Zhang , Yin Fang , Jeff Z. Pan , Huajun Chen

In this paper, we propose an LLM-Guided Exemplar Selection framework to address a key limitation in state-of-the-art Human Activity Recognition (HAR) methods: their reliance on large labeled datasets and purely geometric exemplar selection,…

Computation and Language · Computer Science 2026-01-05 Elsen Ronando , Sozo Inoue

Skeleton-based Temporal Action Segmentation involves the dense action classification of variable-length skeleton sequences. Current approaches primarily apply graph-based networks to extract framewise, whole-body-level motion…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Bowen Chen , Haoyu Ji , Zhiyong Wang , Benjamin Filtjens , Chunzhuo Wang , Weihong Ren , Bart Vanrumste , Honghai Liu

Zero-shot recognition aims to classify an image by selecting the most compatible label description from a set of candidate classes without any task-specific supervision. In fine-grained settings, however, the relevant evidence often lies in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Junyi Hu , Qiji Zhou , Lei Zhang , Yue Zhang

Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Aman Anand , Amir Eskandari , Elyas Rahsno , Farhana Zulkernine

Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies…

Computer Vision and Pattern Recognition · Computer Science 2018-02-14 Jun Liu , Gang Wang , Ling-Yu Duan , Kamila Abdiyeva , Alex C. Kot

Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Yansong Tang , Xingyu Liu , Xumin Yu , Danyang Zhang , Jiwen Lu , Jie Zhou

Multi-label multi-view action recognition aims to recognize multiple concurrent or sequential actions from untrimmed videos captured by multiple cameras. Existing work has focused on multi-view action recognition in a narrow area with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Trung Thanh Nguyen , Yasutomo Kawanishi , Takahiro Komamizu , Ichiro Ide

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xu Dong , Wanqing Li , Anthony Adeyemi-Ejeye , Andrew Gilbert

Zero-shot learning (ZSL) is a framework to classify images belonging to unseen classes based on solely semantic information about these unseen classes. In this paper, we propose a new ZSL algorithm using coupled dictionary learning. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Mohammad Rostami , Soheil Kolouri , Zak Murez , Yuri Owekcho , Eric Eaton , Kuyngnam Kim

Realistic videos of human actions exhibit rich spatiotemporal structures at multiple levels of granularity: an action can always be decomposed into multiple finer-grained elements in both space and time. To capture this intuition, we…

Computer Vision and Pattern Recognition · Computer Science 2015-09-01 Tian Lan , Yuke Zhu , Amir Roshan Zamir , Silvio Savarese

This paper simultaneously addresses three limitations associated with conventional skeleton-based action recognition; skeleton detection and tracking errors, poor variety of the targeted actions, as well as person-wise and frame-wise action…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ryo Hachiuma , Fumiaki Sato , Taiki Sekii

Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yuhang Wen , Mengyuan Liu , Songtao Wu , Beichen Ding

Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Racha Friji , Hassen Drira , Faten Chaieb , Sebastian Kurtek , Hamza Kchok