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Motivated by the task of hyperparameter optimization, we introduce the non-stochastic best-arm identification problem. Within the multi-armed bandit literature, the cumulative regret objective enjoys algorithms and analyses for both the…
We introduce a novel anytime Batched Thompson sampling policy for multi-armed bandits where the agent observes the rewards of her actions and adjusts her policy only at the end of a small number of batches. We show that this policy…
Variance-reduced algorithms, although achieve great theoretical performance, can run slowly in practice due to the periodic gradient estimation with a large batch of data. Batch-size adaptation thus arises as a promising approach to…
The Greedy algorithm is the simplest heuristic in sequential decision problem that carelessly takes the locally optimal choice at each round, disregarding any advantages of exploring and/or information gathering. Theoretically, it is known…
We present PrecisionBatching, a quantized inference algorithm for speeding up neural network execution on traditional hardware platforms at low bitwidths without the need for retraining or recalibration. PrecisionBatching decomposes a…
The stochastic multi-arm bandit problem has been extensively studied under standard assumptions on the arm's distribution (e.g bounded with known support, exponential family, etc). These assumptions are suitable for many real-world problems…
Adversarial training methods commonly generate independent initial perturbation for adversarial samples from a simple uniform distribution, and obtain the training batch for the classifier without selection. In this work, we propose a…
This work addresses the problem of regret minimization in non-stochastic multi-armed bandit problems, focusing on performance guarantees that hold with high probability. Such results are rather scarce in the literature since proving them…
A central challenge in quantum machine learning is the design and training of parameterized quantum circuits (PQCs). Much like in deep learning, vanishing gradients pose significant obstacles to the trainability of PQCs, arising from…
This paper introduces the framework of multi-armed sampling, which serves as the sampling counterpart to the optimization problem of multi-armed bandits. Our primary motivation is to rigorously examine the exploration-exploitation trade-off…
The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncertainty. My work focuses on reinforcement learning (RL), multi-armed bandits, and their…
Many stochastic optimization algorithms work by estimating the gradient of the cost function on the fly by sampling datapoints uniformly at random from a training set. However, the estimator might have a large variance, which inadvertently…
We investigate a Bayesian $k$-armed bandit problem in the \emph{many-armed} regime, where $k \geq \sqrt{T}$ and $T$ represents the time horizon. Initially, and aligned with recent literature on many-armed bandit problems, we observe that…
Bagging, a powerful ensemble method from machine learning, improves the performance of unstable predictors. Although the power of Bagging has been shown mostly in classification problems, we demonstrate the success of employing Bagging in…
We study the generalization performance of $\text{full-batch}$ optimization algorithms for stochastic convex optimization: these are first-order methods that only access the exact gradient of the empirical risk (rather than gradients with…
Swarm intelligence is a very powerful technique to be used for optimization purposes. In this paper we present a new swarm intelligence algorithm, based on the bat algorithm. The Bat algorithm is hybridized with differential evolution…
Active learning parallelization is widely used, but typically relies on fixing the batch size throughout experimentation. This fixed approach is inefficient because of a dynamic trade-off between cost and speed -- larger batches are more…
In this paper, we consider the low rank structure of the reward sequence of the pure exploration problems. Firstly, we propose the separated setting in pure exploration problem, where the exploration strategy cannot receive the feedback of…
We propose a batchwise monotone algorithm for dictionary learning. Unlike the state-of-the-art dictionary learning algorithms which impose sparsity constraints on a sample-by-sample basis, we instead treat the samples as a batch, and impose…
We consider the two-armed bandit problem as applied to data processing if there are two alternative processing methods available with different a priori unknown efficiencies. One should determine the most effective method and provide its…