Related papers: Easy real-time collision detection
Collision detection appears as a canonical operation in a large range of robotics applications from robot control to simulation, including motion planning and estimation. While the seminal works on the topic date back to the 80s, it is only…
Autonomous vehicles rely on LiDAR sensors to detect obstacles such as pedestrians, other vehicles, and fixed infrastructures. LiDAR spoofing attacks have been demonstrated that either create erroneous obstacles or prevent detection of real…
Traffic scene perception (TSP) aims to real-time extract accurate on-road environment information, which in- volves three phases: detection of objects of interest, recognition of detected objects, and tracking of objects in motion. Since…
In this paper, we present a multi-object 6D detection and tracking pipeline for potentially similar and non-textured objects. The combination of a convolutional neural network for object classification and rough pose estimation with a local…
This work presents the development of a lane detection system aimed at assisting the driving of conventional and autonomous vehicles. The system was implemented using traditional computer vision techniques, focusing on robustness and…
Extreme amodal detection is the task of inferring the 2D location of objects that are not fully visible in the input image but are visible within an expanded field-of-view. This differs from amodal detection, where the object is partially…
In traffic management, it is a very important issue to shorten the response time by detecting the incidents (accident, vehicle breakdown, an object falling on the road, etc.) and informing the corresponding personnel. In this study, an…
This paper presents a fully convolutional scene graph generation (FCSGG) model that detects objects and relations simultaneously. Most of the scene graph generation frameworks use a pre-trained two-stage object detector, like Faster R-CNN,…
Collision detection is a critical functionality for robotics. The degree to which objects collide cannot be represented as a continuously differentiable function for any shapes other than spheres. This paper proposes a framework for…
Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Volume Hierarchy (BVH), but accelerating irregular BVH…
In the beginning stage, face verification is done using easy method of geometric algorithm models, but the verification route has now developed into a scientific progress of complicated geometric representation and matching process. In…
An interaction region (IR) with head-on collisions is considered as an alternative to the baseline configuration of the International Linear Collider (ILC) which includes two IRs with finite crossing-angles (2 and 20 mrad). Although more…
We propose to jointly learn multi-view geometry and warping between views of the same object instances for robust cross-view object detection. What makes multi-view object instance detection difficult are strong changes in viewpoint,…
This paper discusses a simple theoretical throw model for frontal vehicle-pedestrian collisions. The model is based on the simple assumption that pedestrian movement after impact can be approximated by movement of a mass point. Two methods…
Image-based 3D object detection is an inevitable part of autonomous driving because cheap onboard cameras are already available in most modern cars. Because of the accurate depth information, currently, most state-of-the-art 3D object…
Camouflage is a common visual phenomenon, which refers to hiding the foreground objects into the background images, making them briefly invisible to the human eye. Previous work has typically been implemented by an iterative optimization…
We present a novel approach to object classification and detection which requires minimal supervision and which combines visual texture cues and shape information learned from freely available unlabeled web search results. The explosion of…
We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…
A novel algorithm is presented for the estimation of collision probabilities between dynamic objects with uncertain trajectories, where the trajectories are given as a sequence of poses with Gaussian distributions. We propose an adaptive…
We propose a fundamental shift in the search for beyond the Standard Model long-lived particles (LLPs) at high-luminosity hadron colliders by prioritizing physical background suppression over traditional inner tracking. We introduce…