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We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of toolpath generation and global collision-free motion planning. In our pipeline, input…

Robotics · Computer Science 2025-09-09 Jiasheng Qu , Zhuo Huang , Dezhao Guo , Hailin Sun , Aoran Lyu , Chengkai Dai , Yeung Yam , Guoxin Fang

We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Konstantinos Rematas , Vittorio Ferrari

In recent years, Neural Fields (NFs) have emerged as an effective tool for encoding diverse continuous signals such as images, videos, audio, and 3D shapes. When applied to 3D data, NFs offer a solution to the fragmentation and limitations…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Pierluigi Zama Ramirez , Luca De Luigi , Daniele Sirocchi , Adriano Cardace , Riccardo Spezialetti , Francesco Ballerini , Samuele Salti , Luigi Di Stefano

This paper presents a novel latent 3D diffusion model for the generation of neural voxel fields, aiming to achieve accurate part-aware structures. Compared to existing methods, there are two key designs to ensure high-quality and accurate…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Yuhang Huang , SHilong Zou , Xinwang Liu , Kai Xu

Mesh is a fundamental representation of 3D assets in various industrial applications, and is widely supported by professional softwares. However, due to its irregular structure, mesh creation and manipulation is often time-consuming and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhaoyang Lyu , Ben Fei , Jinyi Wang , Xudong Xu , Ya Zhang , Weidong Yang , Bo Dai

One of the main concerns in design and process planning for multi-axis additive and subtractive manufacturing is collision avoidance between moving objects (e.g., tool assemblies) and stationary objects (e.g., a part unified with fixtures).…

Graphics · Computer Science 2024-09-06 George P. Harabin , Amir Mirzendehdel , Morad Behandish

Generative modeling of three-dimensional (3D) molecules is a fundamental yet challenging problem in drug discovery and materials science. Existing approaches typically represent molecules as 3D graphs and co-generate discrete atom types…

Machine Learning · Statistics 2026-03-16 Yuchen Hua , Xingang Peng , Jianzhu Ma , Muhan Zhang

In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction,…

Graphics · Computer Science 2023-01-30 Petros Tzathas , Petros Maragos , Anastasios Roussos

There are a number of ways to procedurally generate interesting three-dimensional shapes, and a method where a cellular neural network is combined with a mesh growth algorithm is presented here. The aim is to create a shape from a genetic…

Neural and Evolutionary Computing · Computer Science 2016-03-30 Hugo Martay

Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Rakesh Shrestha , Zhiwen Fan , Qingkun Su , Zuozhuo Dai , Siyu Zhu , Ping Tan

Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…

Graphics · Computer Science 2025-11-27 Lorenzo De Rebotti , Emanuele Giacomini , Giorgio Grisetti , Luca Di Giammarino

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Changwoon Choi , Hyunsoo Lee , Clément Jambon , Yael Vinker , Young Min Kim

Mesh generation remains a key technology in many areas where numerical simulations are required. As numerical algorithms become more efficient and computers become more powerful, the percentage of time devoted to mesh generation becomes…

Graphics · Computer Science 2022-10-19 Xinhai Chen , Jie Liu , Junjun Yan , Zhichao Wang , Chunye Gong

Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation, some recent works try to model the native mesh distribution…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Haohan Weng , Yikai Wang , Tong Zhang , C. L. Philip Chen , Jun Zhu

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Bosang Kim , Jonghyun Kim , Hyotae Lee , Lanying Jin , Jeongwon Ha , Dowoo Kwon , Jungpyo Kim , Wonhyeok Im , KyungMin Jin , Jungho Lee

Generative modeling of 3D shapes has become an important problem due to its relevance to many applications across Computer Vision, Graphics, and VR. In this paper we build upon recently introduced 3D mesh-convolutional Variational…

Machine Learning · Computer Science 2019-06-11 Jake Levinson , Avneesh Sud , Ameesh Makadia

Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Yi-Hua Huang , Yan-Pei Cao , Yu-Kun Lai , Ying Shan , Lin Gao

We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-11-09 Tianchang Shen , Jun Gao , Kangxue Yin , Ming-Yu Liu , Sanja Fidler