Related papers: On sequences arising from randomizing subtraction …
We consider the avoidance of patterns in inversion sequences that relate sorting via sorting machines including data structures such as pop stacks and stacks. Such machines have been studied under a variety of additional constraints and…
We consider the billiard dynamics in a strip-like set that is tessellated by countably many translated copies of the same polygon. A random configuration of semidispersing scatterers is placed in each copy. The ensemble of dynamical systems…
A discrete-time stochastic process derived from a model of basketball is used to generalize any discrete distribution. The generalized distributions can have one or two more parameters than the parent distribution. Those derived from…
We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing…
We consider a population of particles with unit life length. Dying each particle produces offspring whose size depends on the random environment specifying the reproduction law of all particles of the given generation and on the number of…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…
Given a series of photographs taken during a Go game, we describe the techniques we successfully employ for pinpointing the grid lines of the Go board and for tracking their small movements between consecutive photographs; then we discuss…
We improve some ancient results of Velickovic on the cut and choose (c&c) game on complete Boolean algebras. (1) If Nonempty has a winning strategy for c&c game on $B$ then $B$ is semiproper. (2) If Nonempty has a winning strategy and $B$…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
In this paper we study a type of games regularized by the relative entropy, where the players' strategies are coupled through a random environment variable. Besides the existence and the uniqueness of equilibria of such games, we prove that…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
Divisor methods are well known to satisfy house monotonicity, which allows representative seats to be allocated sequentially. We focus on stationary divisor methods defined by a rounding cutpoint $c \in [0,1]$. For such methods with…
We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. In particular, for a fixed interaction graph, we are interested in whether there are pure Nash equilibria arising when random…
We study the interplay between chip-firing games and potential theory on graphs, characterizing reduced divisors ($G$-parking functions) on graphs as the solution to an energy (or potential) minimization problem and providing an algorithm…
The ability of a deterministic, plastic system to learn to imitate stochastic behavior is analyzed. Two neural networks -actually, two perceptrons- are put to play a zero-sum game one against the other. The competition, by acting as a kind…
In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…
Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…
We investigate first-passage statistics of an ensemble of N noninteracting random walks on a line. Starting from a configuration in which all particles are located in the positive half-line, we study S_n(t), the probability that the nth…