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Quadruped locomotion is rapidly maturing to a degree where robots now routinely traverse a variety of unstructured terrains. However, while gaits can be varied typically by selecting from a range of pre-computed styles, current planners are…

Learning multiple gaits is non-trivial for legged robots, especially when encountering different terrains and velocity commands. In this work, we present an end-to-end training framework for learning multiple gaits for quadruped robots,…

Robotics · Computer Science 2023-08-08 Jinze Wu , Yufei Xue , Chenkun Qi

Quadruped locomotion is rapidly maturing to a degree where robots are able to realise highly dynamic manoeuvres. However, current planners are unable to vary key gait parameters of the in-swing feet midair. In this work we address this…

Gaits and transitions are key components in legged locomotion. For legged robots, describing and reproducing gaits as well as transitions remain longstanding challenges. Reinforcement learning has become a powerful tool to formulate…

Robotics · Computer Science 2022-01-04 Yecheng Shao , Yongbin Jin , Xianwei Liu , Weiyan He , Hongtao Wang , Wei Yang

We present a framework for learning a single policy capable of producing all quadruped gaits and transitions. The framework consists of a policy trained with deep reinforcement learning (DRL) to modulate the parameters of a system of…

Robotics · Computer Science 2024-11-08 Guillaume Bellegarda , Milad Shafiee , Auke Ijspeert

Gait recognition is an important biometric for human identification at a distance, particularly under low-resolution or unconstrained environments. Current works typically focus on either 2D representations (e.g., silhouettes and skeletons)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhao-Yang Wang , Zhimin Shao , Anirudh Nanduri , Basudha Pal , Laura McDaniel , Jieneng Chen , Rama Chellappa

Quadruped animals seamlessly transition between gaits as they change locomotion speeds. While the most widely accepted explanation for gait transitions is energy efficiency, there is no clear consensus on the determining factor, nor on the…

Robotics · Computer Science 2023-06-16 Milad Shafiee , Guillaume Bellegarda , Auke Ijspeert

Legged robots have the potential to traverse complex terrain and access confined spaces beyond the reach of traditional platforms thanks to their ability to carefully select footholds and flexibly adapt their body posture while walking.…

Robotics · Computer Science 2024-03-04 Takahiro Miki , Joonho Lee , Lorenz Wellhausen , Marco Hutter

For full-size humanoid robots, even with recent advances in reinforcement learning-based control, achieving reliable locomotion on complex terrains, such as long staircases, remains challenging. In such settings, limited perception,…

Robotics · Computer Science 2025-12-09 Haolin Song , Hongbo Zhu , Tao Yu , Yan Liu , Mingqi Yuan , Wengang Zhou , Hua Chen , Houqiang Li

Gait recognition holds the promise of robustly identifying subjects based on walking patterns instead of appearance information. While previous approaches have performed well for curated indoor data, they tend to underperform in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuxiang Guo , Siyuan Huang , Ram Prabhakar , Chun Pong Lau , Rama Chellappa , Cheng Peng

Quadrupeds transition spontaneously to various gait patterns (e.g., walk, trot, pace, gallop) in response to the locomotion speed. The generation of these gait patterns has been the subject of debate for a long time. We propose a coupled…

Quantitative Methods · Quantitative Biology 2013-10-30 Atsushi Tero , Masakazu Akiyama , Dai Owaki , Takeshi Kano , Akio Ishiguro , Ryo Kobayashi

Quadruped animals are capable of exhibiting a diverse range of locomotion gaits. While progress has been made in demonstrating such gaits on robots, current methods rely on motion priors, dynamics models, or other forms of extensive manual…

Robotics · Computer Science 2024-02-23 David DeFazio , Yohei Hayamizu , Shiqi Zhang

Designing agile locomotion for quadruped robots often requires extensive expertise and tedious manual tuning. In this paper, we present a system to automate this process by leveraging deep reinforcement learning techniques. Our system can…

Legged locomotion is commonly studied and expressed as a discrete set of gait patterns, like walk, trot, gallop, which are usually treated as given and pre-programmed in legged robots for efficient locomotion at different speeds. However,…

Robotics · Computer Science 2021-11-03 Zipeng Fu , Ashish Kumar , Jitendra Malik , Deepak Pathak

Quadrupedal robots exhibit a wide range of viable gaits, but generating specific footfall sequences often requires laborious expert tuning of numerous variables, such as touch-down and lift-off events and holonomic constraints for each leg.…

Robotics · Computer Science 2026-02-13 Jiayu Ding , Xulin Chen , Garrett E. Katz , Zhenyu Gan

Quadrupedal robots exhibit a wide range of viable gaits, but generating specific footfall sequences often requires laborious expert tuning of numerous variables, such as touch-down and lift-off events and holonomic constraints for each leg.…

Systems and Control · Electrical Eng. & Systems 2026-02-17 Jiayu Ding , Xulin Chen , Garret E. Katz , Zhenyu Gan

Taking inspiration from the natural gait transition mechanism of quadrupeds, devising a good gait transition strategy is important for quadruped robots to achieve energy-efficient locomotion on various terrains and velocities. While…

Robotics · Computer Science 2024-10-15 Daoxun Zhang , Xieyuanli Chen , Zhengyu Zhong , Ming Xu , Zhiqiang Zheng , Huimin Lu

Miniature-legged robots are constrained by their onboard computation and control, thus motivating the need for simple, first-principles-based geometric models that connect \emph{periodic actuation or gaits} (a universal robot control…

Robotics · Computer Science 2024-07-03 Hari Krishna Hari Prasad , Ross L. Hatton , Kaushik Jayaram

This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot…

Robotics · Computer Science 2024-10-16 Yunlong Song , Sangbae Kim , Davide Scaramuzza

Most existing gait recognition methods are appearance-based, which rely on the silhouettes extracted from the video data of human walking activities. The less-investigated skeleton-based gait recognition methods directly learn the gait…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Ekkasit Pinyoanuntapong , Ayman Ali , Pu Wang , Minwoo Lee , Chen Chen
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