Related papers: Efficient Learning in Chinese Checkers: Comparing …
This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was…
Multi-Agent Reinforcement Learning (MARL) has recently emerged as a significant area of research. However, MARL evaluation often lacks systematic diversity, hindering a comprehensive understanding of algorithms' capabilities. In particular,…
Multi-agent reinforcement learning (MARL) has received increasing attention for its applications in various domains. Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world…
The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…
Training for multi-agent reinforcement learning(MARL) is a time-consuming process caused by distribution shift of each agent. One drawback is that strategy of each agent in MARL is independent but actually in cooperation. Thus, a vertical…
In this paper, we study the problem of networked multi-agent reinforcement learning (MARL), where a number of agents are deployed as a partially connected network and each interacts only with nearby agents. Networked MARL requires all…
We propose a new framework for multi-agent reinforcement learning (MARL), where the agents cooperate in a time-evolving network with latent community structures and mixed memberships. Unlike traditional neighbor-based or fixed interaction…
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL…
This paper proposes an exploration technique for multi-agent reinforcement learning (MARL) with graph-based communication among agents. We assume the individual rewards received by the agents are independent of the actions by the other…
Multi-Agent Reinforcement Learning (MARL) comprises a broad area of research within the field of multi-agent systems. Several recent works have focused specifically on the study of communication approaches in MARL. While multiple…
Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS). However, learning such tasks from scratch is…
Self-play, a learning paradigm where agents iteratively refine their policies by interacting with historical or concurrent versions of themselves or other evolving agents, has shown remarkable success in solving complex non-cooperative…
This paper presents a novel approach to Multi-Agent Reinforcement Learning (MARL) that combines cooperative task decomposition with the learning of reward machines (RMs) encoding the structure of the sub-tasks. The proposed method helps…
Recent years have witnessed significant advances in reinforcement learning (RL), which has registered great success in solving various sequential decision-making problems in machine learning. Most of the successful RL applications, e.g.,…
Many advances in cooperative multi-agent reinforcement learning (MARL) are based on two common design principles: value decomposition and parameter sharing. A typical MARL algorithm of this fashion decomposes a centralized Q-function into…
There is a growing interest in Multi-Agent Reinforcement Learning (MARL) as the first steps towards building general intelligent agents that learn to make low and high-level decisions in non-stationary complex environments in the presence…
Inspired by a graph-based technique for predicting molecular properties in quantum chemistry -- atoms' position within molecules in three-dimensional space -- we present Q-MARL, a completely decentralised learning architecture that supports…
In the real world, people/entities usually find matches independently and autonomously, such as finding jobs, partners, roommates, etc. It is possible that this search for matches starts with no initial knowledge of the environment. We…
Multi-agent deep reinforcement learning (MARL) suffers from a lack of commonly-used evaluation tasks and criteria, making comparisons between approaches difficult. In this work, we provide a systematic evaluation and comparison of three…
Multiagent reinforcement learning (MARL) is commonly considered to suffer from non-stationary environments and exponentially increasing policy space. It would be even more challenging when rewards are sparse and delayed over long…