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In the rapidly evolving landscape of manufacturing and material forming, innovative strategies are imperative for maintaining a competitive edge. Augmented Reality (AR) has emerged as a groundbreaking technology, offering new dimensions in…

Human-Computer Interaction · Computer Science 2025-03-21 Mina Ghobrial , Philippe Seitier , Pierre Lagarrigue , Michel Galaup , Patrick Gilles

We propose AfforDance, an augmented reality (AR)-based dance learning system that generates personalized learning content and enhances learning through visual affordances. Our system converts user-selected dance videos into interactive…

Human-Computer Interaction · Computer Science 2025-05-15 Hyunyoung Han , Jongwon Jang , Kitaeg Shim , Sang Ho Yoon

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

Simulation offers a promising approach for cheaply scaling training data for generalist policies. To scalably generate data from diverse and realistic tasks, existing algorithms either rely on large language models (LLMs) that may…

Robotics · Computer Science 2025-02-17 Weirui Ye , Fangchen Liu , Zheng Ding , Yang Gao , Oleh Rybkin , Pieter Abbeel

In this paper, we are interested in self-supervised learning the motion cues in videos using dynamic motion filters for a better motion representation to finally boost human action recognition in particular. Thus far, the vision community…

Computer Vision and Pattern Recognition · Computer Science 2019-04-26 Ali Diba , Vivek Sharma , Luc Van Gool , Rainer Stiefelhagen

We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the…

Machine Learning · Computer Science 2019-04-18 Oran Gafni , Lior Wolf , Yaniv Taigman

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…

Robotics · Computer Science 2022-09-13 Eric Heiden , Ziang Liu , Vibhav Vineet , Erwin Coumans , Gaurav S. Sukhatme

In the complex manufacturing sector a considerable amount of resources are focused on developing new skills and training workers. In that context, increasing the effectiveness of those processes and reducing the investment required is an…

Human-Computer Interaction · Computer Science 2016-11-17 Mar Gonzalez-Franco , Julio Cermeron , Katie Li , Rodrigo Pizarro , Jacob Thorn , Windo Hutabarat , Ashutosh Tiwari , Pablo Bermell-Garcia

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yuqi Tong , Yue Qiu , Ruiyang Li , Shi Qiu , Pheng-Ann Heng

In the context of fitness coaching or for rehabilitation purposes, the motor actions of a human participant must be observed and analyzed for errors in order to provide effective feedback. This task is normally carried out by human coaches,…

Artificial Intelligence · Computer Science 2017-09-27 Felix Hülsmann , Stefan Kopp , Mario Botsch

Video motion magnification is a technique to capture and amplify subtle motion in a video that is invisible to the naked eye. The deep learning-based prior work successfully demonstrates the modelling of the motion magnification problem…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Hyunwoo Ha , Oh Hyun-Bin , Kim Jun-Seong , Kwon Byung-Ki , Kim Sung-Bin , Linh-Tam Tran , Ji-Yun Kim , Sung-Ho Bae , Tae-Hyun Oh

Accurate 3D kinematics estimation of human body is crucial in various applications for human health and mobility, such as rehabilitation, injury prevention, and diagnosis, as it helps to understand the biomechanical loading experienced…

Computer Vision and Pattern Recognition · Computer Science 2024-03-06 Zhi-Yi Lin , Bofan Lyu , Judith Cueto Fernandez , Eline van der Kruk , Ajay Seth , Xucong Zhang

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Bosheng Qin , Wentao Ye , Qifan Yu , Siliang Tang , Yueting Zhuang

Teaching robots novel behaviors typically requires motion demonstrations via teleoperation or kinaesthetic teaching, that is, physically guiding the robot. While recent work has explored using human sketches to specify desired behaviors,…

Robotics · Computer Science 2025-09-26 William Barron , Xiaoxiang Dong , Matthew Johnson-Roberson , Weiming Zhi

Expressive behaviors in robots are critical for effectively conveying their emotional states during interactions with humans. In this work, we present a framework that autonomously generates realistic and diverse robotic emotional…

Robotics · Computer Science 2026-01-21 Chao Wang , Michael Gienger , Fan Zhang
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