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Related papers: VividPose: Advancing Stable Video Diffusion for Re…

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We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Zhiyuan Zhang , Dongdong Chen , Jing Liao

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground plane or when the camera is moving. Moreover, these methods…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Ayce Idil Aytekin , Chuqiao Li , Diogo Luvizon , Rishabh Dabral , Martin Oswald , Marc Habermann , Christian Theobalt

Growing privacy concerns and regulations like GDPR and CCPA necessitate pseudonymization techniques that protect identity in image datasets. However, retaining utility is also essential. Traditional methods like masking and blurring degrade…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kartik Patwari , David Schneider , Xiaoxiao Sun , Chen-Nee Chuah , Lingjuan Lyu , Vivek Sharma

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yingcheng Hu , Haowen Gong , Chuanguang Yang , Zhulin An , Yongjun Xu , Songhua Liu

Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their appearance over time. This prevents diffusion models from being applied to natural video editing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Wenhao Chai , Xun Guo , Gaoang Wang , Yan Lu

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are…

Graphics · Computer Science 2024-06-11 Jose Luis Ponton , Haoran Yun , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

Recent breakthroughs in video generation, powered by large-scale datasets and diffusion techniques, have shown that video diffusion models can function as implicit 4D novel view synthesizers. Nevertheless, current methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Yihao Zhi , Chenghong Li , Hongjie Liao , Xihe Yang , Zhengwentai Sun , Jiahao Chang , Xiaodong Cun , Wensen Feng , Xiaoguang Han

Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Songpengcheng Xia , Yu Zhang , Zhuo Su , Xiaozheng Zheng , Zheng Lv , Guidong Wang , Yongjie Zhang , Qi Wu , Lei Chu , Ling Pei

Video Face Swapping (VFS) requires seamlessly injecting a source identity into a target video while meticulously preserving the original pose, expression, lighting, background, and dynamic information. Existing methods struggle to maintain…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xu Guo , Fulong Ye , Xinghui Li , Pengqi Tu , Pengze Zhang , Qichao Sun , Songtao Zhao , Xiangwang Hou , Qian He

Generating highly dynamic and photorealistic portrait animations driven by audio and skeletal motion remains challenging due to the need for precise lip synchronization, natural facial expressions, and high-fidelity body motion dynamics. We…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jiahao Cui , Yan Chen , Mingwang Xu , Hanlin Shang , Yuxuan Chen , Yun Zhan , Zilong Dong , Yao Yao , Jingdong Wang , Siyu Zhu

Hand pose estimation (HPE) can be used for a variety of human-computer interaction applications such as gesture-based control for physical or virtual/augmented reality devices. Recent works have shown that videos or multi-view images carry…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Leyla Khaleghi , Alireza Sepas Moghaddam , Joshua Marshall , Ali Etemad

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Lingwei Dang , Ruizhi Shao , Hongwen Zhang , Wei Min , Yebin Liu , Qingyao Wu

This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Mohsen Gholami , Bastian Wandt , Helge Rhodin , Rabab Ward , Z. Jane Wang

We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Jensen Zhou , Hang Gao , Vikram Voleti , Aaryaman Vasishta , Chun-Han Yao , Mark Boss , Philip Torr , Christian Rupprecht , Varun Jampani

A common problem in the 4D reconstruction of people from multi-view video is the quality of the captured dynamic texture appearance which depends on both the camera resolution and capture volume. Typically the requirement to frame cameras…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marco Pesavento , Marco Volino , Adrian Hilton

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

Recent months have witnessed rapid progress in 3D generation based on diffusion models. Most advances require fine-tuning existing 2D Stable Diffsuions into multi-view settings or tedious distilling operations and hence fall short of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Suyi Jiang , Haimin Luo , Haoran Jiang , Ziyu Wang , Jingyi Yu , Lan Xu

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Di Chang , Hongyi Xu , You Xie , Yipeng Gao , Zhengfei Kuang , Shengqu Cai , Chenxu Zhang , Guoxian Song , Chao Wang , Yichun Shi , Zeyuan Chen , Shijie Zhou , Linjie Luo , Gordon Wetzstein , Mohammad Soleymani

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhengfei Kuang , Shengqu Cai , Hao He , Yinghao Xu , Hongsheng Li , Leonidas Guibas , Gordon Wetzstein
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