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Generative object compositing methods have shown remarkable ability to seamlessly insert objects into scenes. However, when applied to real-world catalog image generation, these methods require tedious manual intervention: users must…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Sanyam Jain , Pragya Kandari , Manit Singhal , He Zhang , Soo Ye Kim

Creative sketching or doodling is an expressive activity, where imaginative and previously unseen depictions of everyday visual objects are drawn. Creative sketch image generation is a challenging vision problem, where the task is to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Ankan Kumar Bhunia , Salman Khan , Hisham Cholakkal , Rao Muhammad Anwer , Fahad Shahbaz Khan , Jorma Laaksonen , Michael Felsberg

Topology optimization(TO) is widely used in engineering because of its ability to save material and optimize structural performance. Although prior work has explored 2D human-centered design tool for TO, the results are often limited in…

Human-Computer Interaction · Computer Science 2026-04-24 Shuyue Feng , Cedric Caremel , Yoshihiro Kawahara

Audio-driven talking face generation aims to synthesize video with lip movements synchronized to input audio. However, current generative techniques face challenges in preserving intricate regional textures (skin, teeth). To address the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Lingyu Xiong , Xize Cheng , Jintao Tan , Xianjia Wu , Xiandong Li , Lei Zhu , Fei Ma , Minglei Li , Huang Xu , Zhihu Hu

Character image animation has rapidly advanced with the rise of digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 4D information for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yanbo Ding , Xirui Hu , Zhizhi Guo , Yan Zhang , Xinrui Wang , Zhixiang He , Chi Zhang , Yali Wang , Xuelong Li

In order to generate novel 3D shapes with machine learning, one must allow for interpolation. The typical approach for incorporating this creative process is to interpolate in a learned latent space so as to avoid the problem of generating…

Graphics · Computer Science 2020-01-28 Austin Dill , Songwei Ge , Eunsu Kang , Chun-Liang Li , Barnabas Poczos

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Image outpainting seeks for a semantically consistent extension of the input image beyond its available content. Compared to inpainting -- filling in missing pixels in a way coherent with the neighboring pixels -- outpainting can be…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Yen-Chi Cheng , Chieh Hubert Lin , Hsin-Ying Lee , Jian Ren , Sergey Tulyakov , Ming-Hsuan Yang

There has been exciting progress in generating images from natural language or layout conditions. However, these methods struggle to faithfully reproduce complex scenes due to the insufficient modeling of multiple objects and their…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Yunnan Wang , Ziqiang Li , Zequn Zhang , Wenyao Zhang , Baao Xie , Xihui Liu , Wenjun Zeng , Xin Jin

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Interactive image editing allows users to modify images through visual interaction operations such as drawing, clicking, and dragging. Existing methods construct such supervision signals from videos, as they capture how objects change with…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Yabo Zhang , Xinpeng Zhou , Yihan Zeng , Hang Xu , Hui Li , Wangmeng Zuo

Streaming generation models are utilized across fields, with the Transducer architecture being popular in industrial applications. However, its input-synchronous decoding mechanism presents challenges in tasks requiring non-monotonic…

Computation and Language · Computer Science 2025-05-29 Zhengrui Ma , Yang Feng , Min Zhang

Recent deep learning methods can generate diverse graphic design layouts efficiently. However, these methods often create layouts with flaws, such as misalignment, unwanted overlaps, and unsatisfied containment. To tackle this issue, we…

Graphics · Computer Science 2025-08-26 I-Chao Shen , Ariel Shamir , Takeo Igarashi

Human motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Jungbin Cho , Junwan Kim , Jisoo Kim , Minseo Kim , Mingu Kang , Sungeun Hong , Tae-Hyun Oh , Youngjae Yu

Although the inherently ambiguous task of predicting what resides beyond all four edges of an image has rarely been explored before, we demonstrate that GANs hold powerful potential in producing reasonable extrapolations. Two outpainting…

Computer Vision and Pattern Recognition · Computer Science 2020-02-18 Basile Van Hoorick

We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…

Neural and Evolutionary Computing · Computer Science 2019-04-01 Tero Karras , Samuli Laine , Timo Aila

This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…

Computer Vision and Pattern Recognition · Computer Science 2020-01-20 Soumya Tripathy , Juho Kannala , Esa Rahtu

Textured 3D morphing seeks to generate smooth and plausible transitions between two 3D assets, preserving both structural coherence and fine-grained appearance. This ability is crucial not only for advancing 3D generation research but also…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Xiaolu Liu , Yicong Li , Qiyuan He , Jiayin Zhu , Wei Ji , Angela Yao , Jianke Zhu

Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for everyone, creating it using an arrangement of basic geometric primitives that approximates that character is a fairly frequent technique in…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Simanta Deb Turja , Mohammad Imrul Jubair , Md. Shafiur Rahman , Md. Hasib Al Zadid , Mohtasim Hossain Shovon , Md. Faraz Kabir Khan

Digital creators, from indie filmmakers to animation studios, face a persistent bottleneck: translating their creative vision into precise camera movements. Despite significant progress in computer vision and artificial intelligence,…

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