Related papers: ToonCrafter: Generative Cartoon Interpolation
Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to…
Recent approaches to controllable 4D video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive, requiring large-scale datasets and architectural modifications,…
We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real…
Text-to-video (T2V) models have shown remarkable capabilities in generating diverse videos. However, they struggle to produce user-desired stylized videos due to (i) text's inherent clumsiness in expressing specific styles and (ii) the…
We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for…
We present a method for generating video sequences with coherent motion between a pair of input key frames. We adapt a pretrained large-scale image-to-video diffusion model (originally trained to generate videos moving forward in time from…
We propose EditCrafter, a high-resolution image editing method that operates without tuning, leveraging pretrained text-to-image (T2I) diffusion models to process images at resolutions significantly exceeding those used during training.…
Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video…
Clipart, a pre-made art form, offers a convenient and efficient way of creating visual content. However, traditional workflows for animating static clipart are laborious and time-consuming, involving steps like rigging, keyframing, and…
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…
Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In…
We propose a novel framework to produce cartoon videos by fetching the color information from two input keyframes while following the animated motion guided by a user sketch. The key idea of the proposed approach is to estimate the dense…
Customized video generation aims to generate high-quality videos guided by text prompts and subject's reference images. However, since it is only trained on static images, the fine-tuning process of subject learning disrupts abilities of…
As generative technologies advance, visual content has evolved into a complex mix of natural and AI-generated images, driving the need for more efficient coding techniques that prioritize perceptual quality. Traditional codecs and learned…
Diffusion-based text-to-image generative models, e.g., Stable Diffusion, have revolutionized the field of content generation, enabling significant advancements in areas like image editing and video synthesis. Despite their formidable…
Colour is one of the most perceptually salient yet least controllable attributes in image generation. Although recent diffusion models can modify object colours from user instructions, their results often deviate from the intended hue,…
Humans are capable of learning new tasks without forgetting previous ones, while neural networks fail due to catastrophic forgetting between new and previously-learned tasks. We consider a class-incremental setting which means that the…
Text-to-video generation has shown promising results. However, by taking only natural languages as input, users often face difficulties in providing detailed information to precisely control the model's output. In this work, we propose…
Non-autoregressive generative transformers recently demonstrated impressive image generation performance, and orders of magnitude faster sampling than their autoregressive counterparts. However, optimal parallel sampling from the true joint…
The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…