Related papers: SafeguardGS: 3D Gaussian Primitive Pruning While A…
Recent advances in 3D reconstruction and neural rendering,particularly 3D Gaussian Splatting, make it feasible and simple to edit 3D scenes and re-render them as highly realistic images. Therefore, security concerns arise regarding the…
Although significant progress has been made in reconstructing sharp 3D scenes from motion-blurred images, a transition to real-world applications remains challenging. The primary obstacle stems from the severe blur which leads to…
Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…
Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective…
Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method,…
Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic results for novel view synthesis. ADC has been introduced for…
3D Gaussian Splatting (3D-GS) has emerged as an efficient 3D representation and a promising foundation for semantic tasks like segmentation. However, existing 3D-GS-based segmentation methods typically rely on high-dimensional category…
Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…
3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each…
3D Gaussian Splatting (3DGS) proposes an efficient solution for novel view synthesis. Its framework provides fast and high-fidelity rendering. Although less complex than other solutions such as Neural Radiance Fields (NeRF), there are still…
Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view…
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This…
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…
3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…
Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…
3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…
3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent…
3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography…
Achieving high-quality novel view synthesis in 3D Gaussian Splatting (3DGS) often depends on effective point primitive management. The underlying Adaptive Density Control (ADC) process addresses this issue by automating densification and…