Related papers: RealityEffects: Augmenting 3D Volumetric Videos wi…
Action recognition is a well-established area of research in computer vision. In this paper, we propose S3Aug, a video data augmenatation for action recognition. Unlike conventional video data augmentation methods that involve cutting and…
Data augmentation has recently emerged as an essential component of modern training recipes for visual recognition tasks. However, data augmentation for video recognition has been rarely explored despite its effectiveness. Few existing…
Accurately annotating multiple 3D objects in LiDAR scenes is laborious and challenging. While a few previous studies have attempted to leverage semi-automatic methods for cost-effective bounding box annotation, such methods have limitations…
In recent years, supervised learning has become the dominant paradigm for training deep-learning based methods for 3D object detection. Lately, the academic community has studied 3D object detection in the context of autonomous vehicles…
We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…
Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data…
The growing interest in embodied intelligence has brought ego-centric perspectives to contemporary research. One significant challenge within this realm is the accurate localization and tracking of objects in ego-centric videos, primarily…
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…
The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…
Annotating tens or hundreds of tiny objects in a given image is laborious yet crucial for a multitude of Computer Vision tasks. Such imagery typically contains objects from various categories, yet the multi-class interactive annotation…
Video captioning is a popular task that challenges models to describe events in videos using natural language. In this work, we investigate the ability of various visual feature representations derived from state-of-the-art convolutional…
Humans can effortlessly anticipate how objects might move or change through interaction--imagining a cup being lifted, a knife slicing, or a lid being closed. We aim to endow computational systems with a similar ability to predict plausible…
Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…
The event camera has demonstrated significant success across a wide range of areas due to its low time latency and high dynamic range. However, the community faces challenges such as data deficiency and limited diversity, often resulting in…
Synthetic data has been a critical tool for training scene text detection and recognition models. On the one hand, synthetic word images have proven to be a successful substitute for real images in training scene text recognizers. On the…
Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiting their ability to re-perform general dynamic scenes. In…
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…
3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on…
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose…
Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like…