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3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Kumara Kahatapitiya , Adil Karjauv , Davide Abati , Fatih Porikli , Yuki M. Asano , Amirhossein Habibian

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Matthew Wallingford , Anand Bhattad , Aditya Kusupati , Vivek Ramanujan , Matt Deitke , Sham Kakade , Aniruddha Kembhavi , Roozbeh Mottaghi , Wei-Chiu Ma , Ali Farhadi

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Fa-Ting Hong , Zhan Xu , Haiyang Liu , Qinjie Lin , Luchuan Song , Zhixin Shu , Yang Zhou , Duygu Ceylan , Dan Xu

We present Lynx, a high-fidelity model for personalized video synthesis from a single input image. Built on an open-source Diffusion Transformer (DiT) foundation model, Lynx introduces two lightweight adapters to ensure identity fidelity.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Shen Sang , Tiancheng Zhi , Tianpei Gu , Jing Liu , Linjie Luo

In this technical report, we present our findings from the research conducted on the Human-Object Interaction 4D (HOI4D) dataset for egocentric action segmentation task. As a relatively novel research area, point cloud video methods might…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Yue Zhang , Hehe Fan , Yi Yang , Mohan Kankanhalli

In this work, we rethink the approach to video super-resolution by introducing a method based on the Diffusion Posterior Sampling framework, combined with an unconditional video diffusion transformer operating in latent space. The video…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Zhihao Zhan , Wang Pang , Xiang Zhu , Yechao Bai

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the…

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Tao Hu , Varun Jampani

Diffusion Transformer(DiT)-based generation models have achieved remarkable success in video generation. However, their inherent computational demands pose significant efficiency challenges. In this paper, we exploit the inherent temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zhihang Yuan , Rui Xie , Yuzhang Shang , Hanling Zhang , Siyuan Wang , Shengen Yan , Guohao Dai , Yu Wang

Conditional human animation traditionally animates static reference images using pose-based motion cues extracted from video data. However, these video-derived cues often suffer from low temporal resolution, motion blur, and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Qiang Qu , Ming Li , Xiaoming Chen , Tongliang Liu

Human videos are a scalable source of training data for robot learning. However, humans and robots significantly differ in embodiment, making many human actions infeasible for direct execution on a robot. Still, these demonstrations convey…

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Youqing Fang , Yuwei Guo , Wenran Liu , Jing Tan , Kai Chen , Tianfan Xue , Bo Dai , Dahua Lin

Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Canyu Zhao , Mingyu Liu , Wen Wang , Weihua Chen , Fan Wang , Hao Chen , Bo Zhang , Chunhua Shen

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Haojie Yu , Zhaonian Wang , Yihan Pan , Meng Cheng , Hao Yang , Chao Wang , Tao Xie , Xiaoming Xu , Xiaoming Wei , Xunliang Cai

3D human generation is increasingly significant in various applications. However, the direct use of 2D generative methods in 3D generation often results in losing local details, while methods that reconstruct geometry from generated images…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Muxin Zhang , Qiao Feng , Zhuo Su , Chao Wen , Zhou Xue , Kun Li

Vision and language are the two foundational senses for humans, and they build up our cognitive ability and intelligence. While significant breakthroughs have been made in AI language ability, artificial visual intelligence, especially the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Zangwei Zheng , Xiangyu Peng , Tianji Yang , Chenhui Shen , Shenggui Li , Hongxin Liu , Yukun Zhou , Tianyi Li , Yang You

Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Patrick Kwon , Chen Chen , Hanbyul Joo

Generating high-quality 3D characters from single images remains a significant challenge in digital content creation, particularly due to complex body poses and self-occlusion. In this paper, we present RCM (Rotate your Character Model), an…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Jin Wang , Jianxiang Lu , Comi Chen , Guangzheng Xu , Haoyu Yang , Peng Chen , Na Zhang , Yifan Xu , Longhuang Wu , Shuai Shao , Qinglin Lu , Ping Luo

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao
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