Related papers: Occlusion Handling in 3D Human Pose Estimation wit…
Existing 2D-to-3D pose lifting networks suffer from poor performance in cross-dataset benchmarks. Although the use of 2D keypoints joined by "stick-figure" limbs has shown promise as an intermediate step, stick-figures do not account for…
Occlusions are a significant challenge to human pose estimation algorithms, often resulting in inaccurate and anatomically implausible poses. Although current occlusion-robust human pose estimation algorithms exhibit impressive performance…
Positional Encodings (PEs) are essential for injecting structural information into Graph Neural Networks (GNNs), particularly Graph Transformers, yet their empirical impact remains insufficiently understood. We introduce a unified…
Recently self-supervised learning has been proposed in the field of human activity recognition as a solution to the labelled data availability problem. The idea being that by using pretext tasks such as reconstruction or contrastive…
WiFi-based human pose estimation (HPE) has attracted increasing attention due to its resilience to occlusion and privacy-preserving compared to camera-based methods. However, existing WiFi-based HPE approaches often employ regression…
Compositing human figures into scene images has broad applications in areas such as entertainment and advertising. However, existing methods often cannot handle occlusion of the inserted person by foreground objects and unnaturally place…
3D Human Pose Estimation (HPE) is the task of locating keypoints of the human body in 3D space from 2D or 3D representations such as RGB images, depth maps or point clouds. Current HPE methods from depth and point clouds predominantly rely…
Human pose estimation aims at locating the specific joints of humans from the images or videos. While existing deep learning-based methods have achieved high positioning accuracy, they often struggle with generalization in occlusion…
Positional encodings (PEs) are essential for effective graph representation learning because they provide position awareness in inherently position-agnostic transformer architectures and increase the expressive capacity of Graph Neural…
Continuous diffusion models have demonstrated their effectiveness in addressing the inherent uncertainty and indeterminacy in monocular 3D human pose estimation (HPE). Despite their strengths, the need for large search spaces and the…
Part-based models with restrictive tree-structured interactions for the Human Pose Estimation problem, leaves many part interactions unhandled. Two of the most common and strong manifestations of such unhandled interactions are…
Robotic manipulation, in particular in-hand object manipulation, often requires an accurate estimate of the object's 6D pose. To improve the accuracy of the estimated pose, state-of-the-art approaches in 6D object pose estimation use…
Estimating 3D from 2D is one of the central tasks in computer vision. In this work, we consider the monocular setting, i.e. single-view input, for 3D human pose estimation (HPE). Here, the task is to predict a 3D point set of human skeletal…
Graph self-supervised learning seeks to learn effective graph representations without relying on labeled data. Among various approaches, graph autoencoders (GAEs) have gained significant attention for their efficiency and scalability.…
Human silhouette extraction is a fundamental task in computer vision with applications in various downstream tasks. However, occlusions pose a significant challenge, leading to incomplete and distorted silhouettes. To address this…
Thanks to the development of 2D keypoint detectors, monocular 3D human pose estimation (HPE) via 2D-to-3D uplifting approaches have achieved remarkable improvements. Still, monocular 3D HPE is a challenging problem due to the inherent depth…
Human pose estimation (HPE) is one of the most challenging tasks in computer vision as humans are deformable by nature and thus their pose has so much variance. HPE aims to correctly identify the main joint locations of a single person or…
We propose an approach to estimate 3D human pose in real world units from a single RGBD image and show that it exceeds performance of monocular 3D pose estimation approaches from color as well as pose estimation exclusively from depth. Our…
This work addresses the challenging problem of unconstrained 3D hand pose estimation using monocular RGB images. Most of the existing approaches assume some prior knowledge of hand (such as hand locations and side information) is available…
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major…