Related papers: Anisotropic Gauss Reconstruction for Unoriented Po…
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the…
We present a general paradigm for dynamic 3D reconstruction from multiple independent and uncontrolled image sources having arbitrary temporal sampling density and distribution. Our graph-theoretic formulation models the Spatio-temporal…
Recent years have witnessed the growth of point cloud based applications because of its realistic and fine-grained representation of 3D objects and scenes. However, it is a challenging problem to compress sparse, unstructured, and…
Learning from 3D point-cloud data has rapidly gained momentum, motivated by the success of deep learning on images and the increased availability of 3D~data. In this paper, we aim to construct anisotropic convolution layers that work…
A direct reconstruction algorithm based on Calder\'on's linearization method for the reconstruction of isotropic conductivities is proposed for anisotropic conductivities in two-dimensions. To overcome the non-uniqueness of the anisotropic…
We present an approach to inform the reconstruction of a surface from a point scan through topological priors. The reconstruction is based on basis functions which are optimized to provide a good fit to the point scan while satisfying…
Gaussian and Laplacian entropy models are proved effective in learned point cloud attribute compression, as they assist in arithmetic coding of latents. However, we demonstrate through experiments that there is still unutilized information…
Surface reconstruction from point clouds is a fundamental step in many applications in computer vision. In this paper, we develop an efficient iterative method on a variational model for the surface reconstruction from point clouds. The…
We present a fast and efficient volumetric capture and reconstruction system that processes either RGB-D or RGB-only input to generate 3D representations in the form of point clouds and Gaussian splats. For Gaussian splat reconstructions,…
We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…
We propose a level-set-based semi-Lagrangian method on graded adaptive Cartesian grids to address the problem of surface reconstruction from point clouds. The goal is to obtain an implicit, high-quality representation of real shapes that…
We propose a new strategy to bridge point cloud denoising and surface reconstruction by alternately updating the denoised point clouds and the reconstructed surfaces. In Poisson surface reconstruction, the implicit function is generated by…
Polygonal mesh reconstruction of a raw point cloud is a valuable topic in the field of computer graphics and 3D vision. Especially to 3D architectural models, polygonal mesh provides concise expressions for fundamental geometric structures…
We are concerned with the inverse scattering problem of extracting the geometric structures of an unknown/inaccessible inhomogeneous medium by using the corresponding acoustic far-field measurement. Using the intrinsic geometric properties…
We develop a new Riemannian descent algorithm that relies on momentum to improve over existing first-order methods for geodesically convex optimization. In contrast, accelerated convergence rates proved in prior work have only been shown to…
Representing turbulent flow fields in a compact yet physically faithful form remains a central challenge in computational fluid dynamics. We propose a continuous parametric representation based on localized Gaussian primitives, in which the…
A spatial point pattern is called anisotropic if its spatial structure depends on direction. Several methods for anisotropy analysis have been introduced in the literature. In this paper, we give an overview of nonparametric methods for…
Reconstructing 3D fluid velocity fields from sparse 2D video observations is a highly ill-posed inverse problem, demanding both transport consistency with observed motion and physical validity under fluid laws. Existing methods typically…
This article presents original work combining a NURBS-based inverse analysis with both kinematic and constitutive nonlinearities to recover the applied loads and deformations of thin shell structures. The inverse formulation is tackled by…
This work primarily focuses on the study of three gradient reconstruction techniques applied to the calculation of viscous terms in a cell-centered, finite volume formulation for general unstructured grids. The work also addresses different…