Related papers: Random walks on edge colored random graphs
In this paper, we present a foundation study for proper colouring of edge-set graphs. The authors consider that a detailed study of the colouring of edge-set graphs corresponding to the family of paths is best suitable for such foundation…
In this article we consider transient random walks on free products of graphs. We prove that the asymptotic range of these random walks exists and is strictly positive. In particular, we show that the range varies real-analytically in terms…
Random recursive hypergraphs grow by adding, at each step, a vertex and an edge formed by joining the new vertex to a randomly chosen existing edge. The model is parameter-free, and several characteristics of emerging hypergraphs admit neat…
Simple random walks on various types of partially horizontally oriented regular lattices are considered. The horizontal orientations of the lattices can be of various types (deterministic or random) and depending on the nature of the…
We introduce weighted Markovian graphs, a random walk model that decouples the transition dynamics of a Markov chain from (random) edge weights representing the cost of traversing each edge. This decoupling allows us to study the…
An edge-colored directed graph is \emph{observable} if an agent that moves along its edges is able to determine his position in the graph after a sufficiently long observation of the edge colors. When the agent is able to determine his…
Hypergraphs are used in machine learning to model higher-order relationships in data. While spectral methods for graphs are well-established, spectral theory for hypergraphs remains an active area of research. In this paper, we use random…
Rainbow coloring is a special case of edge coloring, where there must be at least one path between every distinct pair of vertices that consists of different color edges. Here, we may use the same color for the adjacent edges of a graph…
We consider two or more simple symmetric walks on some graphs, e.g. the real line, the plane or the two dimensional comb lattice, and investigate the properties of the distance among the walkers.
We consider a class of self-interacting random walks in deterministic or random environments, known as excited random walks or cookie walks, on the d-dimensional integer lattice. The main purpose of this paper is two-fold: to give a survey…
An edge colouring of a graph $G$ is called acyclic if it is proper and every cycle contains at least three colours. We show that for every $\varepsilon>0$, there exists a $g=g(\varepsilon)$ such that if $G$ has girth at least $g$ then $G$…
Graph sampling is a technique to pick a subset of vertices and/ or edges from original graph. Among various graph sampling approaches, Traversal Based Sampling (TBS) are widely used due to low cost and feasibility for many cases, in which…
This paper investigates the addition of random edges to arbitrary dense graphs; in particular, we determine the number of random edges required to ensure various monotone properties including the appearance of a fixed size clique, small…
A vertex colouring of a given graph $G$ can be considered as a random experiment. A discrete random variable $X$, corresponding to this random experiment, can be defined as the colour of a randomly chosen vertex of $G$ and a probability…
We derive an exact closed-form analytical expression for the distribution of the cover time for a random walk over an arbitrary graph. In special case, we derive simplified exact expressions for the distributions of cover time for a…
We study directed random graphs (random graphs whose edges are directed) as they evolve in discrete time by the addition of nodes and edges. For two distinct evolution strategies, one that forces the graph to a condition of near acyclicity…
In this paper, we study unique colourings in random graphs as a generalization of both conflict-free and injective colourings. Specifically, we impose the condition that a fraction of vertices in the neighbourhood of any vertex are assigned…
Random walks as well as diffusions in random media are considered. Methods are developed that allow one to establish large deviation results for both the `quenched' and the `averaged' case.
Random graphs are more and more used for modeling real world networks such as evolutionary networks of proteins. For this purpose we look at two different models and analyze how properties like connectedness and degree distributions are…
We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…