English
Related papers

Related papers: Game Derandomization

200 papers

We propose a family of non-locality unique games for 2 parties based on a square lattice on an arbitrary surface. We show that, due to structural similarities with error correction codes of Kitaev for fault tolerant quantum computation, the…

Quantum Physics · Physics 2020-06-16 Monika Rosicka , Paweł Mazurek , Andrzej Grudka , Michał Horodecki

The paper proposes a natural measure space of zero-sum perfect information games with upper semicontinuous payoffs. Each game is specified by the game tree, and by the assignment of the active player and of the capacity to each node of the…

Computer Science and Game Theory · Computer Science 2021-04-22 János Flesch , Arkadi Predtetchinski , Ville Suomala

We study two-player (zero-sum) concurrent mean-payoff games played on a finite-state graph. We focus on the important sub-class of ergodic games where all states are visited infinitely often with probability 1. The algorithmic study of…

Computer Science and Game Theory · Computer Science 2014-04-24 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

There are only limited classes of multi-player stochastic games in which independent learning is guaranteed to converge to a Nash equilibrium. Markov potential games are a key example of such classes. Prior work has outlined sets of…

Computer Science and Game Theory · Computer Science 2024-05-15 Fatemeh Fardno , Seyed Majid Zahedi

In \emph{zero-sum two-player hidden stochastic games}, players observe partial information about the state. We address: $(i)$ the existence of the \emph{uniform value}, i.e., a limiting average payoff that both players can guarantee for…

Optimization and Control · Mathematics 2026-02-09 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Unlike Poker where the action space $\mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with…

Computer Science and Game Theory · Computer Science 2025-02-17 Mukesh Ghimire , Zhe Xu , Yi Ren

We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration…

Optimization and Control · Mathematics 2025-11-24 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…

Computational Complexity · Computer Science 2025-03-12 Sourav Chakraborty , Anna Gál , Mika Göös , Sophie Laplante , Rajat Mittal , Anupa Sunny

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2023-07-11 Paweł Prałat , Harjas Singh

We consider deterministic mean field games in which the agents control their acceleration and are constrained to remain in a domain of R n. We study relaxed equilibria in the Lagrangian setting; they are described by a probability measure…

Analysis of PDEs · Mathematics 2021-11-04 Yves Achdou , Paola Mannucci , Claudio Marchi , Nicoletta Tchou

Kolmogorov complexity and algorithmic probability are defined only up to an additive resp. multiplicative constant, since their actual values depend on the choice of the universal reference computer. In this paper, we analyze a natural…

Information Theory · Computer Science 2010-03-29 Markus Mueller

We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…

Combinatorics · Mathematics 2016-04-01 Jonas Groschwitz , Tibor Szabó

In this work the properties of minority games containing agents which try to winning all the time are studied by means of computational simulations. We have considered several ways of introducing above the rules clever players using…

Disordered Systems and Neural Networks · Physics 2007-05-23 J. R. L. de Almeida , J. Menche

In this note we prove the uniqueness of solutions to a class of Mean Field Games systems subject to possibly degenerate individual noise. Our results hold true for arbitrary long time horizons and for general non-separable Hamiltonians that…

Analysis of PDEs · Mathematics 2023-08-23 Alpár R. Mészáros , Chenchen Mou

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…

Data Structures and Algorithms · Computer Science 2024-12-17 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

Entropy games and matrix multiplication games have been recently introduced by Asarin et al. They model the situation in which one player (Despot) wishes to minimize the growth rate of a matrix product, whereas the other player (Tribune)…

Computer Science and Game Theory · Computer Science 2019-12-30 Marianne Akian , Stéphane Gaubert , Julien Grand-Clément , Jérémie Guillaud

In this paper, we investigate a partially observable zero sum games where the state process is a discrete time Markov chain. We consider a general utility function in the optimization criterion. We show the existence of value for both…

Optimization and Control · Mathematics 2022-11-16 Arnab Bhabak , Subhamay saha
‹ Prev 1 4 5 6 7 8 10 Next ›