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Real-world scene perception is typically studied in the laboratory using static picture viewing with restrained head position. Consequently, the transfer of results obtained in this paradigm to real-word scenarios has been questioned. The…

Neurons and Cognition · Quantitative Biology 2019-12-16 Daniel Backhaus , Ralf Engbert , Lars Oliver Martin Rothkegel , Hans Arne Trukenbrod

The Web has enabled one of the most visible recent developments in education---the deployment of massive open online courses. With their global reach and often staggering enrollments, MOOCs have the potential to become a major new mechanism…

Social and Information Networks · Computer Science 2014-03-17 Ashton Anderson , Daniel Huttenlocher , Jon Kleinberg , Jure Leskovec

In this paper we consider the problem of modelling when students end their session in an online mathematics educational system. Being able to model this accurately will help us optimize the way content is presented and consumed. This is…

Computers and Society · Computer Science 2019-09-17 Christian Hansen , Casper Hansen , Stephen Alstrup , Christina Lioma

Anxiety disorders are the most common class of psychiatric problems affecting both children and adults. However, tools to effectively monitor and manage anxiety are lacking, and comparatively limited research has been applied to addressing…

Computers and Society · Computer Science 2020-08-11 Lionel Levine , Migyeong Gwak , Kimmo Karkkainen , Shayan Fazeli , Bita Zadeh , Tara Peris , Alexander Young , Majid Sarrafzadeh

The large-scale study of human mobility has been significantly enhanced over the last decade by the massive use of mobile phones in urban populations. Studying the activity of mobile phones allows us, not only to infer social networks…

Social and Information Networks · Computer Science 2017-06-21 Carlos Sarraute , Jorge Brea , Javier Burroni , Klaus Wehmuth , Artur Ziviani , J. I. Alvarez-Hamelin

This study investigated the neural dynamics associated with short-term exposure to different virtual classroom designs with different window placement and room dimension. Participants engaged in five brief cognitive tasks in each design…

Human-Computer Interaction · Computer Science 2021-02-09 Jesus G. Cruz-Garza , Michael Darfler , James D. Rounds , Elita Gao , Saleh Kalantari

Due to the recent outbreak of COVID-19, many classes, exams, and meetings have been conducted non-face-to-face. However, the foundation for video conferencing solutions is still insufficient. So this technology has become an important…

Computer Vision and Pattern Recognition · Computer Science 2021-07-15 Suneung-Kim , Seong-Whan Lee

Accurately detecting student behavior in classroom videos can aid in analyzing their classroom performance and improving teaching effectiveness. However, the current accuracy rate in behavior detection is low. To address this challenge, we…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Fan Yang

Videoconferencing is now a frequent mode of communication in both professional and informal settings, yet it often lacks the fluidity and enjoyment of in-person conversation. This study leverages multimodal machine learning to predict…

Machine Learning · Computer Science 2025-03-11 Andrew Chang , Viswadruth Akkaraju , Ray McFadden Cogliano , David Poeppel , Dustin Freeman

In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…

Computer Vision and Pattern Recognition · Computer Science 2016-04-05 Yu-Chuan Su , Kristen Grauman

The Doer Effect states that completing more active learning activities, like practice questions, is more strongly related to positive learning outcomes than passive learning activities, like reading, watching, or listening to course…

Attention is a vital cognitive process in the learning and memory environment, particularly in the context of online learning. Traditional methods for classifying attention states of online learners based on behavioral signals are prone to…

Human-Computer Interaction · Computer Science 2025-01-10 Huan Liu , Yuzhe Zhang , Guanjian Liu , Xinxin Du , Haochong Wang , Dalin Zhang

With an ever-increasing number of mobile devices competing for our attention, quantifying when, how often, or for how long users visually attend to their devices has emerged as a core challenge in mobile human-computer interaction.…

Human-Computer Interaction · Computer Science 2020-04-03 Mihai Bâce , Sander Staal , Andreas Bulling

One of the issues of e-learning web based application is to understand how the learner interacts with an e-learning application to perform a given task. This study proposes a methodology to analyze learner mouse movement in order to infer…

Human-Computer Interaction · Computer Science 2014-05-22 Elbahi Anis , Mohamed Ali Mahjoub , Mohamed Nazih Omri

The advent of industrial robotics and autonomous systems endow human-robot collaboration in a massive scale. However, current industrial robots are restrained in co-working with human in close proximity due to inability of interpreting…

Robotics · Computer Science 2023-04-24 Zhuangzhuang Dai , Jinha Park , Aleksandra Kaszowska , Chen Li

Procrastination, the irrational delay of tasks, is a common occurrence in online learning. Potential negative consequences include higher risk of drop-outs, increased stress, and reduced mood. Due to the rise of learning management systems…

Machine Learning · Statistics 2022-07-01 Christof Imhof , Ioan-Sorin Comsa , Martin Hlosta , Behnam Parsaeifard , Ivan Moser , Per Bergamin

Head-pose estimation has many applications, such as social event analysis, human-robot and human-computer interaction, driving assistance, and so forth. Head-pose estimation is challenging because it must cope with changing illumination…

Computer Vision and Pattern Recognition · Computer Science 2017-03-09 Vincent Drouard , Radu Horaud , Antoine Deleforge , Silèye Ba , Georgios Evangelidis

Simulation-based training is an effective tool for acquiring practical skills, specifically to train new surgeons in a controlled and hazard-free environment, it is however important to measure participants cognitive load to decide whether…

Neurons and Cognition · Quantitative Biology 2021-04-13 Maxim Bez , Neta B. Maimon , Denis Ddobot , Lior Molcho , Nathan Intrator , Eli Kakiashvilli , Amitai Bickel

As smartphones become ever more integrated in peoples lives, a burgeoning new area of research has emerged on their well-being effects. We propose that disparate strands of research and apparently contradictory findings can be integrated…

Human-Computer Interaction · Computer Science 2020-05-20 Kostadin Kushlev , Matthew R Leitao

In our research, we attempt to help people recognize their brain state of concentration or relaxation more conveniently and in real time. Considering the inconvenience of wearing traditional multiple electrode electroencephalographs, we…

Human-Computer Interaction · Computer Science 2015-09-28 Zhen Li , Jianjun Xu , Tingshao Zhu