Related papers: OpFlowTalker: Realistic and Natural Talking Face G…
Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head…
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
Despite numerous completed studies, achieving high fidelity talking face generation with highly synchronized lip movements corresponding to arbitrary audio remains a significant challenge in the field. The shortcomings of published studies…
Lip sync is a fundamental audio-visual task. However, existing lip sync methods fall short of being robust in the wild. One important cause could be distracting factors on the visual input side, making extracting lip motion information…
In this work, we propose a joint system combining a talking face generation system with a text-to-speech system that can generate multilingual talking face videos from only the text input. Our system can synthesize natural multilingual…
Generating realistic, dyadic talking head video requires ultra-low latency. Existing chunk-based methods require full non-causal context windows, introducing significant delays. This high latency critically prevents the immediate,…
Talking face synthesis has been widely studied in either appearance-based or warping-based methods. Previous works mostly utilize single face image as a source, and generate novel facial animations by merging other person's facial features.…
Direct speech-to-speech translation achieves high-quality results through the introduction of discrete units obtained from self-supervised learning. This approach circumvents delays and cascading errors associated with model cascading.…
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…
This paper studies optical flow estimation, a critical task in motion analysis with applications in autonomous navigation, action recognition, and film production. Traditional optical flow methods require consecutive frames, which are often…
Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)…
While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and…
Conversational Speech Synthesis (CSS) is a key task in the user-agent interaction area, aiming to generate more expressive and empathetic speech for users. However, it is well-known that "listening" and "eye contact" play crucial roles in…
Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…
Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
Visual emotion expression plays an important role in audiovisual speech communication. In this work, we propose a novel approach to rendering visual emotion expression in speech-driven talking face generation. Specifically, we design an…
Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit…
Most modern text-to-speech architectures use a WaveNet vocoder for synthesizing high-fidelity waveform audio, but there have been limitations, such as high inference time, in its practical application due to its ancestral sampling scheme.…