Related papers: MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics …
The goal of few-shot learning is to learn a model that can recognize novel classes based on one or few training data. It is challenging mainly due to two aspects: (1) it lacks good feature representation of novel classes; (2) a few of…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
The goal of Audio-Visual Segmentation (AVS) is to localize and segment the sounding source objects from video frames. Research on AVS suffers from data scarcity due to the high cost of fine-grained manual annotations. Recent works attempt…
Humans have the ability to utilize visual cues, such as lip movements and visual scenes, to enhance auditory perception, particularly in noisy environments. However, current Automatic Speech Recognition (ASR) or Audio-Visual Speech…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Few-shot semantic segmentation aims to segment novel-class objects in a query image with only a few annotated examples in support images. Most of advanced solutions exploit a metric learning framework that performs segmentation through…
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Audio-visual segmentation (AVS) aims to segment the sounding objects in video frames. Although great progress has been witnessed, we experimentally reveal that current methods reach marginal performance gain within the use of the unlabeled…
Few-shot semantic segmentation aims to learn to segment new object classes with only a few annotated examples, which has a wide range of real-world applications. Most existing methods either focus on the restrictive setting of one-way…
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…
We propose a visually grounded speech model that acquires new words and their visual depictions from just a few word-image example pairs. Given a set of test images and a spoken query, we ask the model which image depicts the query word.…
Few-shot learning often involves metric learning-based classifiers, which predict the image label by comparing the distance between the extracted feature vector and class representations. However, applying global pooling in the backend of…
Training deep learning models for video classification from audio-visual data commonly requires immense amounts of labeled training data collected via a costly process. A challenging and underexplored, yet much cheaper, setup is few-shot…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
There exists an unequivocal distinction between the sound produced by a static source and that produced by a moving one, especially when the source moves towards or away from the microphone. In this paper, we propose to use this connection…
This paper introduces a curated dataset of urban scenes for audio-visual scene analysis which consists of carefully selected and recorded material. The data was recorded in multiple European cities, using the same equipment, in multiple…
Human learning benefits from multi-modal inputs that often appear as rich semantics (e.g., description of an object's attributes while learning about it). This enables us to learn generalizable concepts from very limited visual examples.…
The recent advancements in large-scale pre-training techniques have significantly enhanced the capabilities of vision foundation models, notably the Segment Anything Model (SAM), which can generate precise masks based on point and box…