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Team collaboration among individuals with diverse sets of expertise and skills is essential for solving complex problems. As part of an interdisciplinary effort, we studied the effects of Capture the Flag (CTF) game, a popular and engaging…

Computers and Society · Computer Science 2022-06-22 Sang-Yoon Chang , Kay Yoon , Simeon Wuthier , Kelei Zhang

The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our…

Cryptography and Security · Computer Science 2020-04-27 Jan Vykopal , Valdemar Švábenský , Ee-Chien Chang

Cybersecurity training has become a crucial part of computer science education and industrial onboarding. Capture the Flag (CTF) competitions have emerged as a valuable, gamified approach for developing and refining the skills of…

Cryptography and Security · Computer Science 2025-06-02 Yuwei Yang , Skyler Grandel , Daniel Balasubramanian , Yu Huang , Kevin Leach

In this work, we consider challenges relating to security for Industrial Control Systems (ICS) in the context of ICS security education and research targeted both to academia and industry. We propose to address those challenges through…

Cryptography and Security · Computer Science 2017-02-13 Daniele Antonioli , Hamid Reza Ghaeini , Sridhar Adepu , Martín Ochoa , Nils Ole Tippenhauer

Capture the Flag challenges are a popular form of cybersecurity education, where students solve hands-on tasks in an informal, game-like setting. The tasks feature diverse assignments, such as exploiting websites, cracking passwords, and…

Cryptography and Security · Computer Science 2021-01-06 Valdemar Švábenský , Pavel Čeleda , Jan Vykopal , Silvia Brišáková

In cybersecurity, Intrusion Detection Systems (IDS) serve as a vital defensive layer against adversarial threats. Accurate benchmarking is critical to evaluate and improve IDS effectiveness, yet traditional methodologies face limitations…

Cryptography and Security · Computer Science 2025-01-22 Manuel Kern , Florian Skopik , Max Landauer , Edgar Weippl

Capture the Flag (CTF) competitions represent a powerful experiential learning approach within cybersecurity education, blending diverse concepts into interactive challenges. However, the short duration (typically 24-48 hours) and ephemeral…

Cryptography and Security · Computer Science 2025-12-02 Pratham Gupta , Aditya Gabani , Connor Nelson , Yan Shoshitaishvili

Capture The Flag (CTF) challenges are puzzles related to computer security scenarios. With the advent of large language models (LLMs), more and more CTF participants are using LLMs to understand and solve the challenges. However, so far no…

Cryptography and Security · Computer Science 2024-02-20 Minghao Shao , Boyuan Chen , Sofija Jancheska , Brendan Dolan-Gavitt , Siddharth Garg , Ramesh Karri , Muhammad Shafique

Capture-the-Flag (CTF) competitions are increasingly becoming a testbed for evaluating AI capabilities at solving security tasks, due to the controlled environments and objective success criteria. Existing evaluations have focused on how…

Cryptography and Security · Computer Science 2026-02-25 Tingxuan Tang , Nicolas Janis , Kalyn Asher Montague , Kevin Eykholt , Dhilung Kirat , Youngja Park , Jiyong Jang , Adwait Nadkarni , Yue Xiao

The lack of guided exercises and practical opportunities to learn about cybersecurity in a practical way makes it difficult for security experts to improve their proficiency. Capture the Flag events and Cyber Ranges are ideal for…

Cryptography and Security · Computer Science 2021-01-15 Marcus Knüpfer , Tore Bierwirth , Lars Stiemert , Matthias Schopp , Sebastian Seeber , Daniela Pöhn , Peter Hillmann

Capture the Flag (CTF) competitions are powerful pedagogical tools for addressing the global cybersecurity workforce gap, yet their effective K-12 implementation is often undermined by significant barriers, including educator preparedness…

Computers and Society · Computer Science 2026-02-20 Tran Duc Le , Truong Duy Dinh , Phuc Hao Do , Van Dai Pham , Nam Son Nguyen

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

Computers and Society · Computer Science 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Hands-on training sessions become a standard way to develop and increase knowledge in cybersecurity. As practical cybersecurity exercises are strongly process-oriented with knowledge-intensive processes, process mining techniques and models…

Human-Computer Interaction · Computer Science 2025-09-24 Radek Ošlejšek , Radoslav Chudovský , Martin Macak

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

Capture The Flag (CTF) competitions have established themselves as a highly effective pedagogical tool in cybersecurity education, offering students hands-on experience in realistic attack and defense scenarios. However, organizing and…

Cryptography and Security · Computer Science 2026-04-14 Carlos Jimeno Miguel , Mikel Izal

Understanding how cognitive biases influence adversarial decision-making is essential for developing effective cyber defenses. Capture-the-Flag (CTF) competitions provide an ecologically valid testbed to study attacker behavior at scale,…

Cryptography and Security · Computer Science 2025-10-08 Carolina Carreira , Anu Aggarwal , Alejandro Cuevas , Maria José Ferreira , Hanan Hibshi , Cleotilde Gonzalez

Large language models are rapidly changing how learners acquire and demonstrate cybersecurity skills. However, when human--AI collaboration is allowed, educators still lack validated competition designs and evaluation practices that remain…

This paper lays out two teaching/learning methods that are becoming increasingly prevalent in computer science - hackathons, and Capture the Flag (CTF) competitions - and the pedagogic theory that underpins them. A case study of each is…

Computers and Society · Computer Science 2020-06-09 Tom Goodman , Andreea-Ina Radu

Capture-the-Flag (CTF) competitions serve as gateways into offensive cybersecurity, yet they often present steep barriers for novices due to complex toolchains and opaque workflows. Recently, agentic AI frameworks for cybersecurity promise…

Cryptography and Security · Computer Science 2026-02-23 Cathrin Schachner , Jasmin Wachter

The crowd sourced security industry, particularly bug bounty programs, has grown dramatically over the past years and has become the main source of software security reviews for many companies. However, the academic literature has largely…

Cryptography and Security · Computer Science 2022-04-28 Alejandro Cuevas , Emma Hogan , Hanan Hibshi , Nicolas Christin
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