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Related papers: NOVA-3D: Non-overlapped Views for 3D Anime Charact…

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Generalizing across unknown targets is critical for open-world perception, yet existing 3D Multi-Object Tracking (3D MOT) pipelines remain limited by closed-set assumptions and ``semantic-blind'' heuristics. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Kai Luo , Xu Wang , Rui Fan , Kailun Yang

Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…

Image and Video Processing · Electrical Eng. & Systems 2021-10-07 Tanakit Intaniyom , Warinthorn Thananporn , Kuntpong Woraratpanya

In this paper, we investigate an open research task of cross-modal retrieval between 3D shapes and textual descriptions. Previous approaches mainly rely on point cloud encoders for feature extraction, which may ignore key inherent features…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Hao Wu , Ruochong LI , Hao Wang , Hui Xiong

Artist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent and well documented, but has yet to be algorithmically…

Graphics · Computer Science 2025-10-29 Jinfan Yang , Leo Foord-Kelcey , Suzuran Takikawa , Nicholas Vining , Niloy Mitra , Alla Sheffer

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Shuo Huang , Zongxin Yang , Liangting Li , Yi Yang , Jia Jia

Existing 3D clothed avatar reconstruction methods achieve high visual fidelity but ignore geometric structure and physical plausibility. They either model clothed humans as a single deformable surface or attempt garment disentanglement…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Daniel Eskandar , Berna Kabadayi , Garvita Tiwari , Gerard Pons-Moll

Reconstructing 3D face from a single unconstrained image remains a challenging problem due to diverse conditions in unconstrained environments. Recently, learning-based methods have achieved notable results by effectively capturing complex…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Danling Cao

While weakly supervised multi-view face reconstruction (MVR) is garnering increased attention, one critical issue still remains open: how to effectively interact and fuse multiple image information to reconstruct high-precision 3D models.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Weiguang Zhao , Chaolong Yang , Jianan Ye , Rui Zhang , Yuyao Yan , Xi Yang , Bin Dong , Amir Hussain , Kaizhu Huang

3D AI-generated content (AIGC) has made it increasingly accessible for anyone to become a 3D content creator. While recent methods leverage Score Distillation Sampling to distill 3D objects from pretrained image diffusion models, they often…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yuxiao Yang , Peihao Li , Yuhong Zhang , Junzhe Lu , Xianglong He , Minghan Qin , Weitao Wang , Haoqian Wang

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Xueying Wang , Yudong Guo , Zhongqi Yang , Juyong Zhang

Existing approaches for human avatar generation--both NeRF-based and 3D Gaussian Splatting (3DGS) based--struggle with maintaining 3D consistency and exhibit degraded detail reconstruction, particularly when training with sparse inputs. To…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Haoyu Zhao , Hao Wang , Chen Yang , Wei Shen

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

Recent progress in NeRF-based GANs has introduced a number of approaches for high-resolution and high-fidelity generative modeling of human heads with a possibility for novel view rendering. At the same time, one must solve an inverse…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ananta R. Bhattarai , Matthias Nießner , Artem Sevastopolsky

Despite recent advances in appearance-based gaze estimation techniques, the need for training data that covers the target head pose and gaze distribution remains a crucial challenge for practical deployment. This work examines a novel…

Computer Vision and Pattern Recognition · Computer Science 2022-04-28 Jiawei Qin , Takuru Shimoyama , Yusuke Sugano

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sicheng Xu , Guojun Chen , Jiaolong Yang , Yizhong Zhang , Yu Deng , Steve Lin , Baining Guo

We propose a novel framework to reconstruct super-resolution human shape from a single low-resolution input image. The approach overcomes limitations of existing approaches that reconstruct 3D human shape from a single image, which require…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Marco Pesavento , Marco Volino , Adrian Hilton

We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Wolfgang Paier , Paul Hinzer , Anna Hilsmann , Peter Eisert

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao
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