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Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

Video inpainting is the task of filling a region in a video in a visually convincing manner. It is very challenging due to the high dimensionality of the data and the temporal consistency required for obtaining convincing results. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Nicolas Cherel , Andrés Almansa , Yann Gousseau , Alasdair Newson

Data-driven and controllable human motion synthesis and prediction are active research areas with various applications in interactive media and social robotics. Challenges remain in these fields for generating diverse motions given past…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Wenjie Yin , Ruibo Tu , Hang Yin , Danica Kragic , Hedvig Kjellström , Mårten Björkman

Diffusion Transformer has shown remarkable abilities in generating high-fidelity videos, delivering visually coherent frames and rich details over extended durations. However, existing video generation models still fall short in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Zhaoyang Li , Dongjun Qian , Kai Su , Qishuai Diao , Xiangyang Xia , Chang Liu , Wenfei Yang , Tianzhu Zhang , Zehuan Yuan

We present FloodDiffusion, a new framework for text-driven, streaming human motion generation. Given time-varying text prompts, FloodDiffusion generates text-aligned, seamless motion sequences with real-time latency. Unlike existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yiyi Cai , Yuhan Wu , Kunhang Li , You Zhou , Bo Zheng , Haiyang Liu

After many researchers observed fruitfulness from the recent diffusion probabilistic model, its effectiveness in image generation is actively studied these days. In this paper, our objective is to evaluate the potential of diffusion…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Hyemin Ahn , Esteve Valls Mascaro , Dongheui Lee

In-betweening human motion generation aims to synthesize intermediate motions that transition between user-specified keyframes. In addition to maintaining smooth transitions, a crucial requirement of this task is to generate diverse motion…

Graphics · Computer Science 2025-08-05 Hua Yu , Jiao Liu , Xu Gui , Melvin Wong , Yaqing Hou , Yew-Soon Ong

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

When hearing music, it is natural for people to dance to its rhythm. Automatic dance generation, however, is a challenging task due to the physical constraints of human motion and rhythmic alignment with target music. Conventional…

Graphics · Computer Science 2023-08-08 Qiaosong Qi , Le Zhuo , Aixi Zhang , Yue Liao , Fei Fang , Si Liu , Shuicheng Yan

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work deals with a focused…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Tianxiang Ren , Jubo Yu , Shihui Guo , Ying Ma , Yutao Ouyang , Zijiao Zeng , Yazhan Zhang , Yipeng Qin

Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Runyang Feng , Yixing Gao , Tze Ho Elden Tse , Xueqing Ma , Hyung Jin Chang

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Match-cuts are powerful cinematic tools that create seamless transitions between scenes, delivering strong visual and metaphorical connections. However, crafting match-cuts is a challenging, resource-intensive process requiring deliberate…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Alejandro Pardo , Fabio Pizzati , Tong Zhang , Alexander Pondaven , Philip Torr , Juan Camilo Perez , Bernard Ghanem

We consider the problem of using diffusion models to generate fast, smooth, and temporally consistent robot motions. Although diffusion models have demonstrated superior performance in robot learning due to their task scalability and…

Robotics · Computer Science 2025-03-05 Xirui Shi , Jun Jin

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

Classical methods in robot motion planning, such as sampling-based and optimization-based methods, often struggle with scalability towards higher-dimensional state spaces and complex environments. Diffusion models, known for their…

Robotics · Computer Science 2026-03-20 Edward Sandra , Lander Vanroye , Dries Dirckx , Ruben Cartuyvels , Jan Swevers , Wilm Decré

This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Ernie Chu , Tzuhsuan Huang , Shuo-Yen Lin , Jun-Cheng Chen

Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Zan Wang , Yixin Chen , Baoxiong Jia , Puhao Li , Jinlu Zhang , Jingze Zhang , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

Predicting and anticipating future outcomes or reasoning about missing information in a sequence are critical skills for agents to be able to make intelligent decisions. This requires strong, temporally coherent generative capabilities.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Tobias Höppe , Arash Mehrjou , Stefan Bauer , Didrik Nielsen , Andrea Dittadi

We study the problem of generating intermediate images from image pairs with large motion while maintaining semantic consistency. Due to the large motion, the intermediate semantic information may be absent in input images. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Liao Shen , Tianqi Liu , Huiqiang Sun , Xinyi Ye , Baopu Li , Jianming Zhang , Zhiguo Cao