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Related papers: Generative AI for 2D Character Animation

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Generative AI (GAI) tools have seen rapid adoption in educational settings, yet their role in fostering critical thinking remains underexplored. While previous studies have examined GAI as a tutor for specific lessons or as a tool for…

Computers and Society · Computer Science 2025-09-10 W. F. Lamberti , S. R. Lawrence , D. White , S. Kim , S. Abdullah

Cartoon videos have proven to be effective in learning vocabulary to preschool children.However, we have little knowledge about integrating AI into cartoon videos to provide systematic, multimodal vocabulary learning support. This…

Human-Computer Interaction · Computer Science 2025-02-19 Shiya Tsang , Ruiyao Miao , Junren Xiao , Hui Xiong

Live animation of 2D characters has recently become a popular way for storytelling, and has potential application scenarios like tele-present agents or robots. As an extension of human-human communication, there is a need for augmenting the…

Human-Computer Interaction · Computer Science 2019-02-22 Zhenjie Zhao

There are two classes of generative art approaches: neural, where a deep model is trained to generate samples from a data distribution, and symbolic or algorithmic, where an artist designs the primary parameters and an autonomous system…

Artificial Intelligence · Computer Science 2020-07-07 Gunjan Aggarwal , Devi Parikh

With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Chao He , Jianqiang Ren , Jianjing Xiang , Xiejie Shen

This study presents a theory-inspired visual narrative generative system that integrates conceptual principles-comic authoring idioms-with generative and language models to enhance the comic creation process. Our system combines human…

Artificial Intelligence · Computer Science 2024-09-27 Yi-Chun Chen , Arnav Jhala

Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Xintian Wu , Qihang Zhang , Yiming Wu , Huanyu Wang , Songyuan Li , Lingyun Sun , Xi Li

The process of painting fosters creativity and rational planning. However, existing generative AI mostly focuses on producing visually pleasant artworks, without emphasizing the painting process. We introduce a novel task, Collaborative…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Nicola Dall'Asen , Willi Menapace , Elia Peruzzo , Enver Sangineto , Yiming Wang , Elisa Ricci

Can visual artworks created using generative visual algorithms inspire human creativity in storytelling? We asked writers to write creative stories from a starting prompt, and provided them with visuals created by generative AI models from…

Human-Computer Interaction · Computer Science 2021-10-29 Safinah Ali , Devi Parikh

Neural Painters is a class of models that follows a GAN framework to generate brushstrokes, which are then composed to create paintings. GANs are great generative models for AI Art but they are known to be notoriously difficult to train. To…

Machine Learning · Computer Science 2021-11-23 Ernesto Diaz-Aviles , Claudia Orellana-Rodriguez , Beth Jochim

This paper introduces LACE, a co-creative system enabling professional artists to leverage generative AI through controlled prompting and iterative refinement within Photoshop. Addressing challenges in precision, iterative coherence, and…

Human-Computer Interaction · Computer Science 2025-04-22 YenKai Huang , Zheng Ning , Ming Cheng

We introduce the concept of notational animating, an interaction paradigm for animation authoring where users sketch high-level notations over static drawings to indicate intended motions, which are then interpreted by automatic methods…

Human-Computer Interaction · Computer Science 2026-03-10 Xinyu Shi , Li-Yi Wei , Nanxuan Zhao , Jian Zhao , Rubaiat Habib Kazi

With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lifan Jiang , Shuang Chen , Boxi Wu , Xiaotong Guan , Jiahui Zhang

The recent surge in generative AI technologies, such as large language models and diffusion models, has boosted the development of AI applications in various domains, including science, finance, and education. Concurrently, adaptive…

Computers and Society · Computer Science 2024-07-02 Hang Li , Tianlong Xu , Chaoli Zhang , Eason Chen , Jing Liang , Xing Fan , Haoyang Li , Jiliang Tang , Qingsong Wen

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

Computers and Society · Computer Science 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Visual design relies on seeing things in different ways, acting on them, and seeing results to act again. Parametric design tools are often not robust to design changes that result from sketching over the visualization of their output. We…

Graphics · Computer Science 2023-12-20 Demircan Tas

The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 He Feng , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

Generating realistic, context-aware two-person motion conditioned on diverse modalities remains a fundamental challenge for graphics, animation and embodied AI systems. Real-world applications such as VR/AR companions, social robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Prerit Gupta , Shourya Verma , Ananth Grama , Aniket Bera

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how…

Robotics · Computer Science 2019-06-04 Tiago Ribeiro , Ana Paiva