Related papers: Flow Score Distillation for Diverse Text-to-3D Gen…
Score Distillation Sampling (SDS) has achieved remarkable success in text-to-3D content generation. However, SDS-based methods struggle to maintain semantic fidelity for user prompts, particularly when involving multiple objects with…
Witnessing the evolution of text-to-image diffusion models, significant strides have been made in text-to-3D generation. Currently, two primary paradigms dominate the field of text-to-3D: the feed-forward generation solutions, capable of…
Learning generative models directly from corrupted observations is a long standing challenge across natural and scientific domains. We introduce Restoration Score Distillation (RSD), a unified framework for learning high fidelity, one step…
Text-guided image and 3D editing have advanced with diffusion-based models, yet methods like Delta Denoising Score often struggle with stability, spatial control, and editing strength. These limitations stem from reliance on complex…
Single image-to-3D generation is pivotal for crafting controllable 3D assets. Given its under-constrained nature, we attempt to leverage 3D geometric priors from a novel view diffusion model and 2D appearance priors from an image generation…
We introduce Delta Denoising Score (DDS), a novel scoring function for text-based image editing that guides minimal modifications of an input image towards the content described in a target prompt. DDS leverages the rich generative prior of…
Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current…
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to…
Score distillation sampling (SDS) demonstrates a powerful capability for text-conditioned 2D image and 3D object generation by distilling the knowledge from learned score functions. However, SDS often suffers from blurriness caused by noisy…
Text-to-3D is an emerging task that allows users to create 3D content with infinite possibilities. Existing works tackle the problem by optimizing a 3D representation with guidance from pre-trained diffusion models. An apparent drawback is…
This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional…
The iterative sampling procedure employed by diffusion models (DMs) often leads to significant inference latency. To address this, we propose Stochastic Consistency Distillation (SCott) to enable accelerated text-to-image generation, where…
Recent progress in text-to-3D object generation enables the synthesis of detailed geometry from text input by leveraging 2D diffusion models and differentiable 3D representations. However, the approaches often suffer from limited…
The development of generative models that create 3D content from a text prompt has made considerable strides thanks to the use of the score distillation sampling (SDS) method on pre-trained diffusion models for image generation. However,…
Due to the fascinating generative performance of text-to-image diffusion models, growing text-to-3D generation works explore distilling the 2D generative priors into 3D, using the score distillation sampling (SDS) loss, to bypass the data…
Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks, leveraging diffusion models for 3D-consistent editing. However, existing SDS-based 3D editing methods suffer from long training times…
We propose Noise Conditional Variational Score Distillation (NCVSD), a novel method for distilling pretrained diffusion models into generative denoisers. We achieve this by revealing that the unconditional score function implicitly…
3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting,…
3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions…
Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent…