Related papers: Real-time Level-of-Detail Strand-based Hair Render…
We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned hair model can be rendered in real-time from any viewpoint with high-fidelity view-dependent…
Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a…
Realistic hair strand generation is crucial for applications like computer graphics and virtual reality. While diffusion models can generate hairstyles from text or images, these inputs lack precision and user-friendliness. Instead, we…
Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair…
Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present TANGLED, a…
In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain…
Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D Gaussians Splatting (3DGS) provide efficient and explicit…
In the film and gaming industries, achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However, reconstructing these strands from observed surface images of hair presents significant…
Current hair transfer methods struggle to handle diverse and intricate hairstyles, limiting their applicability in real-world scenarios. In this paper, we propose a novel diffusion-based hair transfer framework, named \textit{Stable-Hair},…
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…
Strand-level hair geometry reconstruction is a fundamental problem in virtual human modeling and the digitization of hairstyles. However, existing methods still suffer from a significant trade-off between accuracy and efficiency. Implicit…
We introduce a deep learning-based method to generate full 3D hair geometry from an unconstrained image. Our method can recover local strand details and has real-time performance. State-of-the-art hair modeling techniques rely on large…
Achieving realistic hair strand synthesis is essential for creating lifelike digital humans, but producing high-fidelity hair strand geometry remains a significant challenge. Existing methods require a complex setup for data acquisition,…
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…
Reconstructing strand-level 3D hair from a single-view image is highly challenging, especially when preserving consistent and realistic attributes in unseen regions. Existing methods rely on limited frontal-view cues and…
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit…
While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the data limitation or entangled representation. We propose StrandHead, a novel text-driven method capable of generating 3D…
Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing…
Hair is a rich medium of visual and cultural expression, yet its digital modeling remains challenging due to the duality of fluidity and structure. Many existing generative approaches rely primarily on continuous diffusion fields, which…
We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that…