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In this paper, we bridge algorithmic and AI art by adding functionality to the creative coding environment. We create two systems that demonstrate how AI features can enhance algorithmic art and, conversely, how AI art can be styled based…

Human-Computer Interaction · Computer Science 2025-01-28 Jiaqi Wu , Eytan Adar

The integration of Generative Artificial Intelligence (GenAI) in K-6 project-based art courses presents both opportunities and challenges for enhancing creativity, engagement, and group collaboration. This study introduces a four-phase…

Human-Computer Interaction · Computer Science 2025-06-23 Zhiqing Wang , Haoxiang Fan , Shiwei Wu , Qiaoyi Chen , Yongqi Liang , Zhenhui Peng

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

Robotic research is inherently challenging, requiring expertise in diverse environments and control algorithms. Adapting algorithms to new environments often poses significant difficulties, compounded by the need for extensive…

Robotics · Computer Science 2025-04-10 Halid Abdulrahim Kadi , Kasim Terzić

In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and…

Human-Computer Interaction · Computer Science 2025-03-24 Ary-Yue Huang , Varvara Guljajeva

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

Human-Computer Interaction · Computer Science 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

The emergence of artificial emotional intelligence technology is revolutionizing the fields of computers and robotics, allowing for a new level of communication and understanding of human behavior that was once thought impossible. While…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 James Z. Wang , Sicheng Zhao , Chenyan Wu , Reginald B. Adams , Michelle G. Newman , Tal Shafir , Rachelle Tsachor

AI-based text-to-image generation has undergone a significant leap in the production of visually comprehensive and aesthetic imagery over the past year, to the point where differentiating between a man-made piece of art and an AI-generated…

Computers and Society · Computer Science 2023-06-06 Sarah K. Amer

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

The latent space of many generative models are rich in unexplored valleys and mountains. The majority of tools used for exploring them are so far limited to Graphical User Interfaces (GUIs). While specialized hardware can be used for this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Diego Porres

Recent generative AI advances present new possibilities for supporting visual art creation, but how such promise might assist novice artists during early-stage processes requires investigation. How novices adopt or resist these tools can…

Human-Computer Interaction · Computer Science 2025-10-01 Cindy Peng , Alice Qian , Linghao Jin , Jieneng Chen , Evans Xu Han , Paul Pu Liang , Hong Shen , Haiyi Zhu , Jane Hsieh

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Digitalization is changing the nature of tools and materials, which are used in artistic practices in professional and non-professional settings. For example, today it is common that even children express their ideas and explore their…

Human-Computer Interaction · Computer Science 2020-10-13 Franziska Geiger , Michelle Martin , Monika Pichlmair , Ilhan Aslan , Hannes Ritschel , Björn Bittner , Elisabeth André

Recent advancements in artificial intelligence (AI) and its sub-branch machine learning (ML) promise machines that go beyond the boundaries of automation and behave autonomously. Applications of these machines in creative practices such as…

Human-Computer Interaction · Computer Science 2019-08-06 Ardavan Bidgoli , Eunsu Kang , Daniel Cardoso Llach

Generative adversarial networks (GANs) have many application areas including image editing, domain translation, missing data imputation, and support for creative work. However, GANs are considered 'black boxes'. Specifically, the end-users…

Human-Computer Interaction · Computer Science 2023-02-02 Noyan Evirgen , Xiang 'Anthony' Chen

Context: The rapid emergence of generative AI (GenAI) tools has begun to reshape various software engineering activities. Yet, their adoption within agile environments remains underexplored. Objective: This study investigates how agile…

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

The vision-and-language navigation (VLN) task necessitates an agent to perceive the surroundings, follow natural language instructions, and act in photo-realistic unseen environments. Most of the existing methods employ the entire image or…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Bahram Mohammadi , Yicong Hong , Yuankai Qi , Qi Wu , Shirui Pan , Javen Qinfeng Shi

Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensional nature. Given a large collection of parameters, users must…

Human-Computer Interaction · Computer Science 2026-05-12 Kyzyl Monteiro , Evan Atherton , George Fitzmaurice , Qian Zhou

While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking advantage of…

Human-Computer Interaction · Computer Science 2020-05-20 Gorm Lai , William Latham , Frederic Fol Leymarie