Related papers: Unfolding via Progressive Mesh Approximation
Object surface reconstruction brings essential benefits to robot grasping, object recognition, and object manipulation. When measuring the surface distribution of an unknown object by tapping, the greatest challenge is to select tapping…
This paper presents a novel approach to reconstruct complete 3D deformable models over time by a single depth camera. These are the steps employed for deforming objects from single depth camera. The partial surfaces reconstructed from…
Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an…
3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for…
We devise a generalization of tree approximation that generates conforming meshes, i.e., meshes with a particular structure like edge-to-edge triangulations. A key feature of this generalization is that the choices of the cells to be…
Deep learning provides a new avenue for image restoration, which demands a delicate balance between fine-grained details and high-level contextualized information during recovering the latent clear image. In practice, however, existing…
Deep unfolding is a method of growing popularity that fuses iterative optimization algorithms with tools from neural networks to efficiently solve a range of tasks in machine learning, signal and image processing, and communication systems.…
High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels…
The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…
Finite element approximations of minimal surface are not always precise. They can even sometimes completely collapse. In this paper, we provide a simple and inexpensive method, in terms of computational cost, to improve finite element…
Image segmentation is to extract meaningful objects from a given image. For degraded images due to occlusions, obscurities or noises, the accuracy of the segmentation result can be severely affected. To alleviate this problem, prior…
Simplifying complex 3D meshes is a crucial step in robotics applications to enable efficient motion planning and physics simulation. Common methods, such as approximate convex decomposition, represent a mesh as a collection of simple parts,…
Folding is emerging as a promising manufacturing process to transform flat materials into functional structures, offering efficiency by reducing the need for welding, gluing, and molding, while minimizing waste and enabling automation.…
In the process of projecting the surface of a three-dimensional object onto a two-dimensional surface, due to the perspective distortion, the image on the surface of the object will have different degrees of distortion according to the…
Optimization-based solvers play a central role in a wide range of signal processing and communication tasks. However, their applicability in latency-sensitive systems is limited by the sequential nature of iterative methods and the high…
This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…
Recovering a textured 3D mesh from a monocular image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. In this work, we present MeshInversion, a novel framework to improve the reconstruction by…
We propose a method for 3D object reconstruction and 6D-pose estimation from 2D images that uses knowledge about object shape as the primary key. In the proposed pipeline, recognition and labeling of objects in 2D images deliver 2D segment…
We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point…
Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…