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In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has been accelerated, which has substantially…

Human-Computer Interaction · Computer Science 2021-07-08 Jason Orlosky , Misha Sra , Kenan Bektaş , Huaishu Peng , Jeeeun Kim , Nataliya Kos'myna , Tobias Hollerer , Anthony Steed , Kiyoshi Kiyokawa , Kaan Akşit

Access to textual and visual information for visually impaired persons becomes very difficult with screen readers which are not adapted to different websites.This paper analyses the use of different technologies for access digital content…

Human-Computer Interaction · Computer Science 2019-11-18 Katerine Romeo , Edwige Pissaloux , Frédéric Serin

The rapid growth of metaverse technologies, including virtual worlds, augmented reality, and lifelogging, has accelerated their adoption across diverse domains. This rise exposes users to significant new security and privacy challenges due…

Cryptography and Security · Computer Science 2025-07-22 Argianto Rahartomo , Leonel Merino , Mohammad Ghafari

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

Human-Computer Interaction · Computer Science 2021-01-08 Tobias Drey , Enrico Rukzio

As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to…

Human-Computer Interaction · Computer Science 2020-09-08 Eyal Ofek , Jens Grubert , Michel Pahud , Mark Phillips , Per Ola Kristensson

Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…

Human-Computer Interaction · Computer Science 2018-12-07 Jens Grubert , Eyal Ofek , Michel Pahud , Per Ola Kristensson

In the global context, while mixed reality has been an emerging concept for years, recent technological and scientific advancements have now made it poised to revolutionize industries and daily life by offering enhanced functionalities and…

Human-Computer Interaction · Computer Science 2023-12-18 Aizierjiang Aiersilan

The digital age requires strong security measures to protect online activities. Two-Factor Authentication (2FA) has emerged as a critical solution. However, its implementation presents significant challenges, particularly in terms of…

Cryptography and Security · Computer Science 2025-02-18 Alexander Lengert

Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize…

Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…

Human-Computer Interaction · Computer Science 2025-08-12 Riju Marwah , Jyotin Singh Thakur , Pranav Tanwar

The (COVID-19) pandemic-induced restrictions on travel and social gatherings have prompted most conference organizers to move their events online. However, in contrast to physical conferences, virtual conferences face a challenge in…

Social and Information Networks · Computer Science 2020-10-29 Gourab K Patro , Abhijnan Chakraborty , Niloy Ganguly , Krishna P. Gummadi

Assistive devices are a key aspect in wearable systems for biomedical applications, as they represent potential aids for people with physical and sensory disabilities that might lead to improvements in the quality of life. This chapter…

Robotics · Computer Science 2016-11-30 Ramiro Velazquez

Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…

Networking and Internet Architecture · Computer Science 2017-03-28 Ejder Baştuğ , Mehdi Bennis , Muriel Médard , Mérouane Debbah

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

The COVID-19 pandemic significantly disrupted the educational sector. Faced with this life-threatening pandemic, educators had to swiftly pivot to an alternate form of course delivery without severely impacting the quality of the…

Computers and Society · Computer Science 2021-08-06 Mouhamed Abdulla , Weijing Ma

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

This paper argues that training of future Roboticists and Robotics Engineers in Computer Science departments, requires the extensive direct work with real robots, and that this educational mission will be negatively impacted when access to…

Robotics · Computer Science 2021-05-20 R. Pito Salas

Since transition to higher education emerged as a research topic in the early 1970s, scholarly inquiry has focused on students without impairments and, what is more, little attention has been paid to the role of digital technologies. This…

Computers and Society · Computer Science 2023-04-27 Edgar Pacheco

In 2020, virtual conferences became almost the only alternative to cancellation. Now that the pandemic is subsiding, the pros and cons of virtual conferences need to be reevaluated. In this report, we scrutinize the dynamics and economics…

Computers and Society · Computer Science 2023-01-10 Steven Fraser , Dennis Mancl

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate…

Human-Computer Interaction · Computer Science 2025-02-17 Kexin Zhang , Edward Glenn Scott Spencer , Abijith Manikandan , Andric Li , Ang Li , Yaxing Yao , Yuhang Zhao
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