Related papers: SwapTalk: Audio-Driven Talking Face Generation wit…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping…
Voice design from natural language descriptions is emerging as a new task in text-to-speech multimodal generation, aiming to synthesize speech with target timbre and speaking style without relying on reference audio. However, existing…
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate…
We present a training-free, plug-and-play method, namely VFace, for high-quality face swapping in videos. It can be seamlessly integrated with image-based face swapping approaches built on diffusion models. First, we introduce a Frequency…
Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via…
Emotionally talking head video generation aims to generate expressive portrait videos with accurate lip synchronization and emotional facial expressions. Current methods rely on simple emotional labels, leading to insufficient semantic…
The task of converting text input into video content is becoming an important topic for synthetic media generation. Several methods have been proposed with some of them reaching close-to-natural performances in constrained tasks. In this…
Lip sync has emerged as a promising technique for generating mouth movements from audio signals. However, synthesizing a high-resolution and photorealistic virtual news anchor is still challenging. Lack of natural appearance, visual…
Talking face generation (TFG) allows for producing lifelike talking videos of any character using only facial images and accompanying text. Abuse of this technology could pose significant risks to society, creating the urgent need for…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and…
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external…
We propose a novel framework for ID-preserving generation using a multi-modal encoding strategy rather than injecting identity features via adapters into pre-trained models. Our method treats identity and text as a unified conditioning…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
Video face swapping aims to address two primary challenges: effectively transferring the source identity to the target video and accurately preserving the dynamic attributes of the target face, such as head poses, facial expressions,…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…