Related papers: Computing $\vec{\mathcal{S}}$-DAGs and Parity Game…
Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we…
We consider generalisations of tree width to directed graphs, that attracted much attention in the last fifteen years. About their relative strength with respect to "bounded width in one measure implies bounded width in the other" many…
Several problems that are NP-hard on general graphs are efficiently solvable on graphs with bounded treewidth. Efforts have been made to generalize treewidth and the related notion of pathwidth to digraphs. Directed treewidth, DAG-width and…
We analyze a new property of directed acyclic graphs (DAGs), called layerwidth, arising from a class of DAGs proposed by Eiter and Lukasiewicz. This class of DAGs permits certain problems of structural model-based causality and explanation…
The treewidth of control flow graphs arising from structured programs is known to be at most six. However, as a control flow graph is inherently directed, it makes sense to consider a measure of width for digraphs instead. We use the…
To measure the tree-likeness of a directed acyclic graph (DAG), a new width parameter that considers the directions of the arcs was recently introduced: scanwidth. We present the first algorithm that efficiently computes the exact scanwidth…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…
The notion of directed treewidth was introduced by Johnson, Robertson, Seymour and Thomas [Journal of Combinatorial Theory, Series B, Vol 82, 2001] as a first step towards an algorithmic metatheory for digraphs. They showed that some…
We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…
Twin-width is a recently formulated graph and matrix invariant that intuitively quantifies how far a graph is from having the structural simplicity of a co-graph. Since its introduction in 2020, twin-width has received increasing attention…
We study DAG-depth, a structural depth measure of directed graphs, which naturally extends the tree-depth of ordinary graphs. We define a DAG-depth decomposition as a strategy for the cop player in the lift-free version of the…
Berwanger et al. show that for every graph $G$ of size $n$ and DAG-width $k$ there is a DAG decomposition of width $k$ and size $n^{O(k)}$. This gives a polynomial time algorithm for determining the DAG-width of a graph for any fixed $k$.…
In this paper we consider the directed path-width and directed tree-width of recursively defined digraphs. As an important combinatorial tool, we show how the directed path-width and the directed tree-width can be computed for the disjoint…
Gurski and Wanke showed that a graph class C has bounded tree-width if and only if its associated class of directed line graphs has bounded clique-width. Inevitably -- asking whether this relationship lifts to directed graphs -- we…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
Several different measures for digraph width have appeared in the last few years. However, none of them shares all the "nice" properties of treewidth: First, being \emph{algorithmically useful} i.e. admitting polynomial-time algorithms for…
We consider monotonicity problems for graph searching games. Variants of these games - defined by the type of moves allowed for the players - have been found to be closely connected to graph decompositions and associated width measures such…
For some time the discrete strategy improvement algorithm due to Jurdzinski and Voge had been considered as a candidate for solving parity games in polynomial time. However, it has recently been proved by Oliver Friedmann that the strategy…
In the Metric Dimension problem, one asks for a minimum-size set $R$ of vertices such that for any pair of vertices of the graph, there is a vertex from $R$ whose two distances to the vertices of the pair are distinct. This problem has…