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MOOC participants often feel isolated and disconnected from their peers. Navigating meaningful peer interactions, generating a sense of belonging, and achieving social presence are all major challenges for MOOC platforms. MOOC users often…

Human-Computer Interaction · Computer Science 2021-07-16 Dilrukshi Gamage , Mark E Whiting

The broad adoption of Generative AI (GenAI) is impacting Computer Science education, and recent studies found its benefits and potential concerns when students use it for programming learning. However, most existing explorations focus on…

Human-Computer Interaction · Computer Science 2025-10-08 Xinying Hou , Ruiwei Xiao , Runlong Ye , Michael Liut , John Stamper

Massive Open Online Courses are an exciting new avenue for instruction and research, yet they are full of unknowns. In the Spring of 2013, MITx released its first introductory physics MOOC through the edX platform, generating a total…

Physics Education · Physics 2013-10-14 Saif Rayyan , Daniel T. Seaton , John Belcher , David E. Pritchard , Isaac Chuang

Historically, the implementation of research-based assessments (RBAs) has been a driver of educational change within physics and helped motivate adoption of interactive engagement pedagogies. Until recently, RBAs were given to students…

Physics Education · Physics 2019-12-11 Bethany R. Wilcox , Steven J. Pollock

The word E transformed everything is this world, as well as the whole globe itself. To a great extend this helps for eco friendly green world. In educational field, electronic medium has played a major role. It influenced and changed almost…

Computers and Society · Computer Science 2015-04-09 R. D. Balaji , Fatma Al-Mahri , Tarek Al-Fatnaasi

Everybody knows very well about the COVID-19 pandemic, lockdown, and its impacts and effects on every field of life, from childhood to senior citizens, from local to global. The underlying research study focuses on students' involvement in…

Other Computer Science · Computer Science 2023-01-03 Muhammad Nadeem , Faisal Bukhari , Ali Hussain

In this paper we consider the problem of modelling when students end their session in an online mathematics educational system. Being able to model this accurately will help us optimize the way content is presented and consumed. This is…

Computers and Society · Computer Science 2019-09-17 Christian Hansen , Casper Hansen , Stephen Alstrup , Christina Lioma

The purpose of this study is to explore students' backtracking patterns in using a digital textbook and reveal the relationship between backtracking behaviors and academic performance as well as learning styles. The study was carried out…

Human-Computer Interaction · Computer Science 2022-06-10 Bo Jiang , Meijun Gu , Chengjiu Yin

Multi-agent AI systems, which simulate diverse instructional roles such as teachers and peers, offer new possibilities for personalized and interactive learning. Yet, student-AI interaction patterns and their pedagogical implications remain…

Human-Computer Interaction · Computer Science 2026-03-24 Zhanxin Hao , Jie Cao , Ruimiao Li , Jifan Yu , Zhiyuan Liu , Yu Zhang

The shortage of people trained in STEM fields is becoming acute, and universities and colleges are straining to satisfy this demand. In the case of computer science, for instance, the number of US students taking introductory courses has…

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Understanding course enrollment patterns is valuable to predict upcoming demands for future courses, and to provide student with realistic courses to pursue given their current backgrounds. This study uses undergraduate student enrollment…

Social and Information Networks · Computer Science 2021-04-30 Gary M. Weiss , Nam Nguyen , Karla Dominguez , Daniel D. Leeds

The aim of this paper is to categorize and describe different types of learners in massive open online courses (MOOCs) by means of a subgroup discovery approach based on MapReduce. The final objective is to discover IF-THEN rules that…

Computers and Society · Computer Science 2024-03-12 J. M. Luna , H. M. Fardoun , F. Padillo , C. Romero , S. Ventura

Educational resources, such as web apps and self-directed tutorials, have become popular tools for teaching and active learning. Ideally, students - the intended users of these resources - should be involved in the resource development…

Other Statistics · Statistics 2023-04-04 Gian Carlo Diluvi , Sonja Isberg , Bruce Dunham , Nancy Heckman , Melissa Lee

Programming instructors often conduct collaborative learning activities, such as Peer Instruction (PI), to enhance student motivation, engagement, and learning gains. However, the impact of group discussion and formation mechanisms on…

Computers and Society · Computer Science 2024-08-28 Tong Wu , Xiaohang Tang , Sam Wong , Xi Chen , Clifford A. Shaffer , Yan Chen

To optimize interventions for improving wellness, it is essential to understand habits, which wearable devices can measure with greater precision. Using high temporal resolution biometric data taken from the Oura Gen3 ring, we examine daily…

One of the issues of e-learning web based application is to understand how the learner interacts with an e-learning application to perform a given task. This study proposes a methodology to analyze learner mouse movement in order to infer…

Human-Computer Interaction · Computer Science 2014-05-22 Elbahi Anis , Mohamed Ali Mahjoub , Mohamed Nazih Omri

Learning using Computer-Assisted Instruction (CAI) demands a high level of attention given the tendency to be distracted and mind-wander. How does the online STEM instructor know when learners are having attentional problems and the extent…

Physics Education · Physics 2026-02-10 Razan Hamed , N. Sanjay Rebello , Jeremy Munsell

Human social interactions are typically recorded as time-specific dyadic interactions, and represented as evolving (temporal) networks, where links are activated/deactivated over time. However, individuals can interact in groups of more…

Physics and Society · Physics 2022-11-03 Alberto Ceria , Huijuan Wang

This paper presents data analysis from a course on Software Engineering in an effort to identify metrics and techniques that would allow instructor to act proactively and identify patterns of low engagement and inefficient peer…

Computers and Society · Computer Science 2013-06-11 Daniel Dietsch , Andreas Podelski , Jaechang Nam , Pantelis M. Papadopoulos , Martin Schäf
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